nymea/server/tcpserver.h

39 lines
873 B
C++

#ifndef TCPSERVER_H
#define TCPSERVER_H
#include <QObject>
#include <QNetworkInterface>
#include <QTcpServer>
#include <QTcpSocket>
#include <QUuid>
class TcpServer : public QObject
{
Q_OBJECT
public:
explicit TcpServer(QObject *parent = 0);
void sendData(const QUuid &clientId, const QByteArray &data);
void sendData(const QList<QUuid> &clients, const QByteArray &data);
private:
QHash<QUuid, QTcpServer*> m_serverList;
QHash<QUuid, QTcpSocket*> m_clientList;
signals:
void clientConnected(const QUuid &clientId);
void clientDisconnected(const QUuid &clientId);
void dataAvailable(const QUuid &clientId, const QByteArray &data);
private slots:
void newClientConnected();
void readPackage();
void slotClientDisconnected();
public slots:
bool startServer();
bool stopServer();
};
#endif // TCPSERVER_H