nymea/libguh/hardwareresource.cpp

61 lines
2.4 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2017 Simon Stürz <simon.stuerz@guh.io> *
* *
* This file is part of guh. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; If not, see *
* <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#include "hardwareresource.h"
#include "guhsettings.h"
#include "hardwaremanager.h"
HardwareResource::HardwareResource(const Type &hardwareReourceType, QObject *parent) :
QObject(parent),
m_hardwareReourceType(hardwareReourceType)
{
// TODO: load if hardware resource is enabled or not
}
bool HardwareResource::available() const
{
return m_available;
}
bool HardwareResource::enabled() const
{
return m_enabled;
}
HardwareResource::Type HardwareResource::hardwareReourceType() const
{
return m_hardwareReourceType;
}
void HardwareResource::setEnabled(const bool &enabled)
{
// TODO: save this information to settings
m_enabled = enabled;
emit enabledChanged(m_enabled);
}
void HardwareResource::setAvailable(const bool &available)
{
m_available = available;
emit availableChanged(m_available);
}