mirror of https://github.com/nymea/nymea.git
141 lines
4.5 KiB
C++
141 lines
4.5 KiB
C++
// SPDX-License-Identifier: LGPL-3.0-or-later
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright (C) 2013 - 2024, nymea GmbH
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* Copyright (C) 2024 - 2025, chargebyte austria GmbH
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*
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* This file is part of nymea.
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*
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* nymea is free software: you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* nymea is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with nymea. If not, see <https://www.gnu.org/licenses/>.
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#include "thingpairinginfo.h"
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#include "thingmanager.h"
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#include <QTimer>
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Q_DECLARE_LOGGING_CATEGORY(dcIntegrations)
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ThingPairingInfo::ThingPairingInfo(const PairingTransactionId &pairingTransactionId, const ThingClassId &thingClassId, const ThingId &thingId, const QString &deviceName, const ParamList ¶ms, const ThingId &parentId, ThingManager *parent, bool reconfigure, quint32 timeout):
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QObject(parent),
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m_transactionId(pairingTransactionId),
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m_thingClassId(thingClassId),
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m_thingId(thingId),
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m_thingName(deviceName),
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m_params(params),
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m_parentId(parentId),
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m_reconfigure(reconfigure)
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{
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connect(this, &ThingPairingInfo::finished, this, &ThingPairingInfo::deleteLater, Qt::QueuedConnection);
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// TODO 2.0: Create a base class and move this finished() of all Info classes logic handling there
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// That will badly break the ABI, so copy/pasting this for now.
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if (timeout > 0) {
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QTimer::singleShot(timeout, this, [this] {
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// It can happen that a plugin calls finish() in a slot which normally would be dispatched before the timeout
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// but due to high system load the slot is invoked only after the timeout. This in turn would cause Qt to also queue up
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// this timeout slot and by the time the system processes slots, the plugin comes in first and we'd fire an aborted()
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// signal in the plugin after it called finish(), potentially badly breaking the plugin as a plugin developer would not
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// expect this to happen. So we'll have to verify here that the plugin did not finish() by now before aborting.
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if (!m_finished) {
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emit aborted();
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// Also it could happen the plugin calls finish() *in* the aborted() signal, in which case
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// we don't want to call finish() here now to not print a warning about duplicate finished calls
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if (!m_finished) {
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finish(Thing::ThingErrorTimeout);
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}
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}
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});
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}
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}
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PairingTransactionId ThingPairingInfo::transactionId() const
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{
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return m_transactionId;
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}
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ThingClassId ThingPairingInfo::thingClassId() const
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{
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return m_thingClassId;
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}
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ThingId ThingPairingInfo::thingId() const
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{
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return m_thingId;
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}
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QString ThingPairingInfo::thingName() const
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{
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return m_thingName;
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}
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ParamList ThingPairingInfo::params() const
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{
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return m_params;
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}
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ThingId ThingPairingInfo::parentId() const
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{
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return m_parentId;
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}
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QUrl ThingPairingInfo::oAuthUrl() const
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{
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return m_oAuthUrl;
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}
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bool ThingPairingInfo::isReconfigure() const
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{
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return m_reconfigure;
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}
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void ThingPairingInfo::setOAuthUrl(const QUrl &oAuthUrl)
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{
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m_oAuthUrl = oAuthUrl;
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}
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Thing::ThingError ThingPairingInfo::status() const
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{
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return m_status;
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}
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QString ThingPairingInfo::displayMessage() const
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{
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return m_displayMessage;
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}
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QString ThingPairingInfo::translatedDisplayMessage(const QLocale &locale) const
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{
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if (!m_thingManager) {
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return m_displayMessage;
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}
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ThingClass thingClass = m_thingManager->findThingClass(m_thingClassId);
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return m_thingManager->translate(thingClass.pluginId(), m_displayMessage.toUtf8(), locale);
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}
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void ThingPairingInfo::finish(Thing::ThingError status, const QString &displayMessage)
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{
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if (m_finished) {
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qCWarning(dcIntegrations()) << "ThingPairingInfo::finish() called on an already finished object.";
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return;
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}
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m_finished = true;
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m_status = status;
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m_displayMessage = displayMessage;
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staticMetaObject.invokeMethod(this, "finished", Qt::QueuedConnection);
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}
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