nymea/libnymea-core/scriptengine/scriptstate.h

108 lines
3.0 KiB
C++

// SPDX-License-Identifier: LGPL-3.0-or-later
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright (C) 2013 - 2024, nymea GmbH
* Copyright (C) 2024 - 2025, chargebyte austria GmbH
*
* This file is part of nymea.
*
* nymea is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* nymea is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with nymea. If not, see <https://www.gnu.org/licenses/>.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef SCRIPTSTATE_H
#define SCRIPTSTATE_H
#include <QObject>
#include <QQmlParserStatus>
#include <QPointer>
#include "integrations/thingmanager.h"
#include "integrations/thingactioninfo.h"
class Logger;
namespace nymeaserver {
namespace scriptengine {
class ScriptState : public QObject, public QQmlParserStatus
{
Q_OBJECT
Q_INTERFACES(QQmlParserStatus)
Q_PROPERTY(QString thingId READ thingId WRITE setThingId NOTIFY thingIdChanged)
Q_PROPERTY(QString deviceId READ thingId WRITE setThingId NOTIFY thingIdChanged) // DEPRECATED
Q_PROPERTY(QString stateTypeId READ stateTypeId WRITE setStateTypeId NOTIFY stateTypeChanged)
Q_PROPERTY(QString stateName READ stateName WRITE setStateName NOTIFY stateTypeChanged)
Q_PROPERTY(QVariant value READ value WRITE setValue NOTIFY valueChanged)
Q_PROPERTY(QVariant minimumValue READ minimumValue NOTIFY stateTypeChanged)
Q_PROPERTY(QVariant maximumValue READ maximumValue NOTIFY stateTypeChanged)
public:
explicit ScriptState(QObject *parent = nullptr);
void classBegin() override;
void componentComplete() override;
QString thingId() const;
void setThingId(const QString &thingId);
QString stateTypeId() const;
void setStateTypeId(const QString &stateTypeId);
QString stateName() const;
void setStateName(const QString &stateName);
QVariant value() const;
void setValue(const QVariant &value);
QVariant minimumValue() const;
QVariant maximumValue() const;
public slots:
void store();
void restore();
signals:
void thingIdChanged();
void stateTypeChanged();
void valueChanged();
private slots:
void onThingStateChanged(Thing *thing, const StateTypeId &stateTypeId);
void connectToThing();
private:
ThingManager *m_thingManager = nullptr;
Logger *m_logger = nullptr;
QUuid m_scriptId;
QString m_thingId;
QString m_stateTypeId;
QString m_stateName;
ThingActionInfo *m_pendingActionInfo = nullptr;
QVariant m_valueCache;
QVariant m_valueStore;
QMetaObject::Connection m_connection;
};
}
}
#endif // SCRIPTSTATE_H