#ifndef SCRIPTTHINGMANAGER_H #define SCRIPTTHINGMANAGER_H #include "integrations/thingmanager.h" #include #include namespace nymeaserver { namespace scriptengine { class ScriptThingManager : public QObject, public QQmlParserStatus { Q_OBJECT public: explicit ScriptThingManager(QObject *parent = nullptr); void classBegin() override; void componentComplete() override; signals: private: ThingManager *m_thingManager = nullptr; }; } } #endif // SCRIPTTHINGMANAGER_H