/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2022, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU General Public License as published by the Free Software * Foundation, GNU version 3. This project is distributed in the hope that it * will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along with * this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef SCRIPTTHING_H #define SCRIPTTHING_H #include #include #include #include "integrations/thingmanager.h" namespace nymeaserver { namespace scriptengine { class ScriptThing : public QObject, public QQmlParserStatus { Q_OBJECT Q_PROPERTY(QString thingId READ thingId WRITE setThingId NOTIFY thingIdChanged) Q_PROPERTY(QString name READ name NOTIFY nameChanged) public: Q_ENUM(Thing::ThingError) explicit ScriptThing(QObject *parent = nullptr); explicit ScriptThing(ThingManager *thingManager, QObject *parent = nullptr); void classBegin() override; void componentComplete() override; QString thingId() const; void setThingId(const QString &thingId); QString name() const; Q_INVOKABLE QVariant stateValue(const QString &stateName) const; Q_INVOKABLE void setStateValue(const QString &stateName, const QVariant &value); Q_INVOKABLE void executeAction(const QString &actionName, const QVariantMap ¶ms); signals: void thingIdChanged(); void nameChanged(); void stateValueChanged(const QString &stateName, const QVariant &value); void eventTriggered(const QString &eventName, const QVariantMap ¶ms); void actionExecuted(const QString &actionName, const QVariantMap ¶ms, Thing::ThingError status, Action::TriggeredBy triggeredBy); private slots: void init(ThingManager *thingManager); void connectToThing(); private: ThingId m_thingId; ThingManager *m_thingManager = nullptr; QMetaObject::Connection m_nameConnection; }; } } #endif // SCRIPTTHING_H