/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright (C) 2015 Simon Stuerz * * Copyright (C) 2014 Michael Zanetti * * * * This file is part of guh. * * * * Guh is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, version 2 of the License. * * * * Guh is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with guh. If not, see . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /*! \class StateType \brief Describes the Type of a \l{State} from \l{Device}. \ingroup guh-types \inmodule libguh \sa State, StateDescriptor */ #include "statetype.h" /*! Constructs a StateType with the given \a id. * When creating a \l{DevicePlugin} generate a new uuid for each StateType you define and * hardcode it into the plugin. */ StateType::StateType(const StateTypeId &id): m_id(id), m_unit(Types::UnitNone) { } /*! Returns the id of the StateType. */ StateTypeId StateType::id() const { return m_id; } /*! Returns the name of the StateType. This is visible to the user (e.g. "Temperature"). */ QString StateType::name() const { return m_name; } /*! Set the name of the StateType to \a name. This is visible to the user (e.g. "Temperature"). */ void StateType::setName(const QString &name) { m_name = name; } /*! Returns the Type of the StateType (e.g. QVariant::Real). */ QVariant::Type StateType::type() const { return m_type; } /*! Set the type fo the StateType to \a type (e.g. QVariant::Real). */ void StateType::setType(const QVariant::Type &type) { m_type = type; } /*! Returns the default value of this StateType (e.g. 21.5). */ QVariant StateType::defaultValue() const { return m_defaultValue; } /*! Set the default value of this StateType to \a defaultValue (e.g. 21.5). */ void StateType::setDefaultValue(const QVariant &defaultValue) { m_defaultValue = defaultValue; } /*! Returns the unit of this StateType. */ Types::Unit StateType::unit() const { return m_unit; } /*! Sets the unit of this StateType to the given \a unit. */ void StateType::setUnit(const Types::Unit &unit) { m_unit = unit; }