#include "device.h" Device::Device(const QUuid &pluginId, const QUuid &id, const QUuid &deviceClassId, QObject *parent): QObject(parent), m_id(id), m_deviceClassId(deviceClassId), m_pluginId(pluginId) { } Device::Device(const QUuid &pluginId, const QUuid &deviceClassId, QObject *parent): QObject(parent), m_id(QUuid::createUuid()), m_deviceClassId(deviceClassId), m_pluginId(pluginId) { } QUuid Device::id() const { return m_id; } QUuid Device::deviceClassId() const { return m_deviceClassId; } QUuid Device::pluginId() const { return m_pluginId; } QString Device::name() const { return m_name; } void Device::setName(const QString &name) { m_name = name; } QVariantMap Device::params() const { return m_params; } void Device::setParams(const QVariantMap ¶ms) { m_params = params; } QList Device::states() const { return m_states; } void Device::setStates(const QList &states) { m_states = states; } QVariant Device::stateValue(const QUuid &stateTypeId) const { foreach (const State &state, m_states) { if (state.stateTypeId() == stateTypeId) { return state.value(); } } return QVariant(); } void Device::setStateValue(const QUuid &stateTypeId, const QVariant &value) { for (int i = 0; i < m_states.count(); ++i) { if (m_states.at(i).stateTypeId() == stateTypeId) { State newState(stateTypeId, m_id); newState.setValue(value); m_states[i] = newState; return; } } }