/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * This file is part of guh. * * * * Guh is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, version 2 of the License. * * * * Guh is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with guh. If not, see . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef RULEENGINE_H #define RULEENGINE_H #include "rule.h" #include "types/event.h" #include "stateevaluator.h" #include #include #include class RuleEngine : public QObject { Q_OBJECT public: enum RuleError { RuleErrorNoError, RuleErrorInvalidRuleId, RuleErrorRuleNotFound, RuleErrorDeviceNotFound, RuleErrorEventTypeNotFound, RuleErrorActionTypeNotFound }; enum RemovePolicy { RemovePolicyCascade, RemovePolicyUpdate }; explicit RuleEngine(QObject *parent = 0); QList evaluateEvent(const Event &event); RuleError addRule(const RuleId &ruleId, const QList &eventDescriptorList, const QList &actions); RuleError addRule(const RuleId &ruleId, const QList &eventDescriptorList, const StateEvaluator &stateEvaluator, const QList &actions); QList rules() const; QList ruleIds() const; RuleError removeRule(const RuleId &ruleId); Rule findRule(const RuleId &ruleId); QList findRules(const DeviceId &deviceId); void removeDeviceFromRule(const RuleId &id, const DeviceId &deviceId); signals: void ruleAdded(const RuleId &ruleId); void ruleRemoved(const RuleId &ruleId); private: bool containsEvent(const Rule &rule, const Event &event); void appendRule(const Rule &rule); private: QString m_settingsFile; QList m_ruleIds; // Keeping a list of RuleIds to keep sorting order... QHash m_rules; // ...but use a Hash for faster finding }; #endif // RULEENGINE_H