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* Copyright 2013 - 2020, nymea GmbH
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* GNU Lesser General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
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/*!
\class State
\brief Holds the parameters of a State of a \l{Device}.
\ingroup nymea-types
\inmodule libnymea
States hold the state values for devices. A State is associated to a \l{Device} by
the \l{State::deviceId()} and represents the value of a state described in a \l{StateType}
\sa StateType, StateDescriptor
*/
#include "state.h"
State::State()
{
}
/*! Constructs a State reflecting the \l{StateType} given by \a stateTypeId
* and associated with the \l{Device} given by \a deviceId */
State::State(const StateTypeId &stateTypeId, const ThingId &deviceId):
m_stateTypeId(stateTypeId),
m_thingId(deviceId)
{
}
/*! Returns the id of the StateType describing this State. */
StateTypeId State::stateTypeId() const
{
return m_stateTypeId;
}
/*! Returns the \l{ThingId} of the thing of this State. */
ThingId State::thingId() const
{
return m_thingId;
}
/*! Returns the state's value. */
QVariant State::value() const
{
return m_value;
}
/*! Set the state's value to \a value. */
void State::setValue(const QVariant &value)
{
m_value = value;
}
Types::StateValueFilter State::filter() const
{
return m_filter;
}
void State::setFilter(Types::StateValueFilter filter)
{
m_filter = filter;
}
/*! Writes the stateTypeId, the deviceId and the value of the given \a state to \a dbg. */
QDebug operator<<(QDebug dbg, const State &state)
{
dbg.nospace() << "State(StateTypeId: " << state.stateTypeId().toString() << ", DeviceId:" << state.thingId() << ", value:" << state.value() << ")";
return dbg.space();
}
/*! Writes each stateTypeId, deviceId and value of the given \a states to \a dbg. */
QDebug operator<<(QDebug dbg, const QList &states)
{
dbg.nospace() << "StateList (count:" << states.count() << ")";
for (int i = 0; i < states.count(); i++ ) {
dbg.nospace() << " " << i << ": " << states.at(i);
}
return dbg.space();
}
States::States()
{
}
States::States(const QList &other): QList(other)
{
}
QVariant States::get(int index) const
{
return QVariant::fromValue(at(index));
}
void States::put(const QVariant &variant)
{
append(variant.value());
}
QVariant States::stateValue(const StateTypeId &stateTypeId)
{
foreach (const State & state, *this) {
if (state.stateTypeId() == stateTypeId) {
return state.value();
}
}
return QVariant();
}