/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2022, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU General Public License as published by the Free Software * Foundation, GNU version 3. This project is distributed in the hope that it * will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along with * this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "scriptinterfacestate.h" #include #include #include namespace nymeaserver { namespace scriptengine { ScriptInterfaceState::ScriptInterfaceState(QObject *parent) : QObject(parent) { } void ScriptInterfaceState::classBegin() { m_thingManager = reinterpret_cast(qmlEngine(this)->property("thingManager").toULongLong()); connect(m_thingManager, &ThingManager::thingStateChanged, this, &ScriptInterfaceState::onStateChanged); } void ScriptInterfaceState::componentComplete() { } QString ScriptInterfaceState::interfaceName() const { return m_interfaceName; } void ScriptInterfaceState::setInterfaceName(const QString &interfaceName) { if (m_interfaceName != interfaceName) { m_interfaceName = interfaceName; emit interfaceNameChanged(); } } QString ScriptInterfaceState::stateName() const { return m_stateName; } void ScriptInterfaceState::setStateName(const QString &stateName) { if (m_stateName != stateName) { m_stateName = stateName; emit stateNameChanged(); } } void ScriptInterfaceState::onStateChanged(Thing *thing, const StateTypeId &stateTypeId, const QVariant &value) { if (!thing->thingClass().interfaces().contains(m_interfaceName)) { return; } if (!m_stateName.isEmpty() && thing->thingClass().stateTypes().findByName(m_stateName).id() != stateTypeId) { return; } emit stateChanged(thing->id().toString().remove(QRegExp("[{}]")), value); } } }