/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU Lesser General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation; version 3. This project is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /*! \class IOConnection \brief The IOConnection class stores information about generic IO connections. \ingroup things \inmodule libnymea Generic IO connections allow a user to connect states of two devices so they'll be synced whenever those states change. \sa ThingManager::connectIO */ #include "ioconnection.h" IOConnection::IOConnection() { } /*! Constructs a new IOConnection object. */ IOConnection::IOConnection(const IOConnectionId &id, const ThingId &inputThing, const StateTypeId &inputState, const ThingId &outputThing, const StateTypeId &outputState, bool inverted): m_id(id), m_inputThingId(inputThing), m_inputStateTypeId(inputState), m_outputThingId(outputThing), m_outputStateTypeId(outputState), m_inverted(inverted) { } /*! Returns the ID of this connection object. */ IOConnectionId IOConnection::id() const { return m_id; } /*! Returns the ID of the input thing for this connection. */ ThingId IOConnection::inputThingId() const { return m_inputThingId; } /*! Returns the input state type ID for this connection. */ StateTypeId IOConnection::inputStateTypeId() const { return m_inputStateTypeId; } /*! Returns the ID of the output thing for this connection. */ ThingId IOConnection::outputThingId() const { return m_outputThingId; } /*! Returns the output state type ID for this connection. */ StateTypeId IOConnection::outputStateTypeId() const { return m_outputStateTypeId; } /*! Returns whether the connection is inverted or not. */ bool IOConnection::inverted() const { return m_inverted; } QVariant IOConnections::get(int index) const { return QVariant::fromValue(at(index)); } void IOConnections::put(const QVariant &variant) { append(variant.value()); }