/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU Lesser General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation; version 3. This project is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef ACTION_H #define ACTION_H #include "libnymea.h" #include "typeutils.h" #include "param.h" #include class LIBNYMEA_EXPORT Action { Q_GADGET Q_PROPERTY(QUuid actionTypeId READ actionTypeId WRITE setActionTypeId) Q_PROPERTY(QUuid thingId READ thingId WRITE setThingId) Q_PROPERTY(QUuid deviceId READ thingId WRITE setThingId REVISION 1) Q_PROPERTY(ParamList params READ params WRITE setParams USER true) public: enum TriggeredBy { TriggeredByUser, TriggeredByRule, TriggeredByScript }; explicit Action(const ActionTypeId &actionTypeId = ActionTypeId(), const ThingId &thingId = ThingId(), TriggeredBy triggeredBy = TriggeredByUser); Action(const Action &other); bool isValid() const; ActionTypeId actionTypeId() const; void setActionTypeId(const ActionTypeId &actionTypeId); ThingId thingId() const; void setThingId(const ThingId &thingId); ParamList params() const; void setParams(const ParamList ¶ms); Param param(const ParamTypeId ¶mTypeId) const; TriggeredBy triggeredBy() const; void operator=(const Action &other); private: ActionTypeId m_actionTypeId; ThingId m_thingId; ParamList m_params; TriggeredBy m_triggeredBy = TriggeredByUser; }; #endif // ACTION_H