#ifndef SCRIPTENGINE_H #define SCRIPTENGINE_H #include #include #include #include "devices/devicemanager.h" #include "script.h" namespace nymeaserver { class ScriptEngine : public QObject { Q_OBJECT public: enum ScriptError { ScriptErrorNoError, ScriptErrorScriptNotFound, ScriptErrorInvalidScript, ScriptErrorHardwareFailure }; Q_ENUM(ScriptError) struct AddScriptReply { ScriptError scriptError; QStringList errors; Script script; }; struct EditScriptReply { ScriptError scriptError; QStringList errors; }; explicit ScriptEngine(DeviceManager *deviceManager, QObject *parent = nullptr); Scripts scripts(); AddScriptReply addScript(const QString &name, const QByteArray &content); EditScriptReply editScript(const QUuid &id, const QByteArray &content); ScriptError removeScript(const QUuid &id); private: void loadScripts(); bool loadScript(Script *script); void unloadScript(Script *script); private: QString baseName(const QUuid &id); private: DeviceManager *m_deviceManager = nullptr; QQmlEngine *m_engine = nullptr; QHash m_scripts; }; } #endif // SCRIPTENGINE_H