/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU General Public License as published by the Free Software * Foundation, GNU version 3. This project is distributed in the hope that it * will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along with * this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef SCRIPTSTATE_H #define SCRIPTSTATE_H #include #include #include #include "integrations/thingmanager.h" #include "integrations/thingactioninfo.h" namespace nymeaserver { class ScriptState : public QObject, public QQmlParserStatus { Q_OBJECT Q_INTERFACES(QQmlParserStatus) Q_PROPERTY(QString thingId READ thingId WRITE setThingId NOTIFY thingIdChanged) Q_PROPERTY(QString deviceId READ thingId WRITE setThingId NOTIFY thingIdChanged) // DEPRECATED Q_PROPERTY(QString stateTypeId READ stateTypeId WRITE setStateTypeId NOTIFY stateTypeChanged) Q_PROPERTY(QString stateName READ stateName WRITE setStateName NOTIFY stateTypeChanged) Q_PROPERTY(QVariant value READ value WRITE setValue NOTIFY valueChanged) Q_PROPERTY(QVariant minimumValue READ minimumValue NOTIFY stateTypeChanged) Q_PROPERTY(QVariant maximumValue READ maximumValue NOTIFY stateTypeChanged) public: explicit ScriptState(QObject *parent = nullptr); void classBegin() override; void componentComplete() override; QString thingId() const; void setThingId(const QString &thingId); QString stateTypeId() const; void setStateTypeId(const QString &stateTypeId); QString stateName() const; void setStateName(const QString &stateName); QVariant value() const; void setValue(const QVariant &value); QVariant minimumValue() const; QVariant maximumValue() const; public slots: void store(); void restore(); signals: void thingIdChanged(); void stateTypeChanged(); void valueChanged(); private slots: void onThingStateChanged(Thing *thing, const StateTypeId &stateTypeId); void connectToThing(); private: ThingManager *m_thingManager = nullptr; QString m_thingId; QString m_stateTypeId; QString m_stateName; ThingActionInfo *m_pendingActionInfo = nullptr; QVariant m_valueCache; QVariant m_valueStore; }; } #endif // SCRIPTSTATE_H