/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright (C) 2015 Simon Stürz * * Copyright (C) 2014 Michael Zanetti * * * * This file is part of nymea. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; If not, see * * . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /*! \class RuleAction \brief Describes an action for a \l{nymeaserver::Rule}. \ingroup nymea-types \ingroup rules \inmodule libnymea A RuleAction describes a special form of an \l{Action} for a \l{nymeaserver::Rule}. The main difference is the \l{RuleActionParam}, which allows to use an EventTypeId within a \l{nymeaserver::Rule} to execute this \l{RuleAction}. \sa nymeaserver::Rule, RuleActionParam, */ /*! \enum RuleAction::Type \value TypeDevice The RuleAction describes a device Action. \value TypeInterface The RuleAction describes an interface based Action. */ #include "ruleaction.h" /*! Constructs a RuleAction with the given by \a actionTypeId, \a deviceId and \a params. * Use this to create a RuleAction for regular actions, that is, identifying the Action by deviceId and actionTypeId. */ RuleAction::RuleAction(const ActionTypeId &actionTypeId, const DeviceId &deviceId, const RuleActionParamList ¶ms): m_id(ActionId::createActionId()), m_deviceId(deviceId), m_actionTypeId(actionTypeId), m_ruleActionParams(params) { } /*! Constructs a RuleAction with the given by \a interface and \a interfaceAction. * This will create an interface based RuleAction. Meaning, the Action is idenfified by an interface and and interfaceAction. */ RuleAction::RuleAction(const QString &interface, const QString &interfaceAction, const RuleActionParamList ¶ms) : m_interface(interface), m_interfaceAction(interfaceAction), m_ruleActionParams(params) { } /*! Constructs a RuleAction with the given by \a interface and \a interfaceAction. * Use this to create a RuleAction for executing browser items. */ RuleAction::RuleAction(const DeviceId &deviceId, const QString &browserItemId): m_deviceId(deviceId), m_browserItemId(browserItemId) { } /*! Constructs a copy of the given \a other RuleAction. */ RuleAction::RuleAction(const RuleAction &other) : m_id(other.id()), m_deviceId(other.deviceId()), m_actionTypeId(other.actionTypeId()), m_browserItemId(other.browserItemId()), m_interface(other.interface()), m_interfaceAction(other.interfaceAction()), m_ruleActionParams(other.ruleActionParams()) { } /*! Return the ActionId of this RuleAction.*/ ActionId RuleAction::id() const { return m_id; } /*! Return true, if the actionTypeId and the deviceId of this RuleAction are valid (set).*/ bool RuleAction::isValid() const { return (!m_actionTypeId.isNull() && !m_deviceId.isNull()) || (!m_interface.isEmpty() && !m_interfaceAction.isEmpty()) || (!m_deviceId.isNull() && !m_browserItemId.isEmpty()); } /*! Returns whether this RuleAction is targetting a specific device or rather an interface. */ RuleAction::Type RuleAction::type() const { if (!m_deviceId.isNull() && !m_actionTypeId.isNull()) { return TypeDevice; } if (!m_deviceId.isNull() && !m_browserItemId.isEmpty()) { return TypeBrowser; } if (!m_interface.isEmpty() && !m_interfaceAction.isEmpty()) { return TypeInterface; } // uhmm... invalid... return TypeDevice; } /*! Return true, if this RuleAction contains a \l{RuleActionParam} which is based on an EventTypeId.*/ bool RuleAction::isEventBased() const { foreach (const RuleActionParam ¶m, m_ruleActionParams) { if (param.isEventBased()) { return true; } } return false; } bool RuleAction::isStateBased() const { foreach (const RuleActionParam ¶m, m_ruleActionParams) { if (param.isStateBased()) { return true; } } return false; } /*! Converts this \l{RuleAction} to a normal \l{Action}. * \sa Action, */ Action RuleAction::toAction() const { Action action(m_actionTypeId, m_deviceId); ParamList params; foreach (const RuleActionParam &ruleActionParam, m_ruleActionParams) { params.append(Param(ruleActionParam.paramTypeId(), ruleActionParam.value())); } action.setParams(params); return action; } /*! Converts this \l{RuleAction} to a \l{BrowserItemAction}. * \sa BrowserItemAction, */ BrowserItemAction RuleAction::toBrowserItemAction() const { return BrowserItemAction(m_deviceId, m_browserItemId); } /*! Returns the actionTypeId of this RuleAction. */ ActionTypeId RuleAction::actionTypeId() const { return m_actionTypeId; } /*! Returns the browserItemId of this RuleAction. */ QString RuleAction::browserItemId() const { return m_browserItemId; } /*! Returns the deviceId of this RuleAction. */ DeviceId RuleAction::deviceId() const { return m_deviceId; } /*! Returns the name of the interface associated with this RuleAction. */ QString RuleAction::interface() const { return m_interface; } /*! Returns the name of the action of the associated interface. */ QString RuleAction::interfaceAction() const { return m_interfaceAction; } /*! Returns the \l{RuleActionParamList} of this RuleAction. * \sa RuleActionParam, */ RuleActionParamList RuleAction::ruleActionParams() const { return m_ruleActionParams; } /*! Set the \l{RuleActionParamList} of this RuleAction to the given \a ruleActionParams. * \sa RuleActionParam, */ void RuleAction::setRuleActionParams(const RuleActionParamList &ruleActionParams) { m_ruleActionParams = ruleActionParams; } /*! Returns the \l{RuleActionParam} of this RuleAction with the given \a ruleActionParamTypeId. * If there is no \l{RuleActionParam} with th given id an invalid \l{RuleActionParam} will be returnend. * \sa RuleActionParam, */ RuleActionParam RuleAction::ruleActionParam(const ParamTypeId &ruleActionParamTypeId) const { foreach (const RuleActionParam &ruleActionParam, m_ruleActionParams) { if (ruleActionParam.paramTypeId() == ruleActionParamTypeId) { return ruleActionParam; } } return RuleActionParam(); } /*! Returns the \l{RuleActionParam} of this RuleAction with the given \a ruleActionParamName. * If there is no \l{RuleActionParam} with th given name an invalid \l{RuleActionParam} will be returnend. * \sa RuleActionParam, */ RuleActionParam RuleAction::ruleActionParam(const QString &ruleActionParamName) const { foreach (const RuleActionParam &ruleActionParam, m_ruleActionParams) { if (ruleActionParam.paramName() == ruleActionParamName) { return ruleActionParam; } } return RuleActionParam(); } /*! Copy the data to a \l{RuleAction} from an \a other rule action. */ void RuleAction::operator=(const RuleAction &other) { m_id = other.id(); m_actionTypeId = other.actionTypeId(); m_ruleActionParams = other.ruleActionParams(); } /*! Print a RuleAction including RuleActionParams to QDebug. */ QDebug operator<<(QDebug dbg, const RuleAction &ruleAction) { dbg.nospace() << "RuleAction(ActionTypeId:" << ruleAction.actionTypeId().toString() << ", DeviceId:" << ruleAction.deviceId().toString() << ", Interface:" << ruleAction.interface() << ", InterfaceAction:" << ruleAction.interfaceAction() << ", BrowserItemId:" << ruleAction.browserItemId() << ")" << endl; for (int i = 0; i < ruleAction.ruleActionParams().count(); i++) { dbg.nospace() << " " << i << ": " << ruleAction.ruleActionParams().at(i) << endl; } return dbg; } /*! Print a List of RuleActions with all their contents to QDebug. */ QDebug operator<<(QDebug dbg, const QList &ruleActionList) { dbg.nospace() << "RuleActionList (count:" << ruleActionList.count() << "):" << endl; for (int i = 0; i < ruleActionList.count(); i++ ) { dbg.nospace() << " " << i << ": " << ruleActionList.at(i); } return dbg; }