/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU Lesser General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation; version 3. This project is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "browseractioninfo.h" #include "thingmanager.h" #include Q_DECLARE_LOGGING_CATEGORY(dcIntegrations) BrowserActionInfo::BrowserActionInfo(Thing *thing, ThingManager *thingManager, const BrowserAction &browserAction, QObject *parent, quint32 timeout): QObject (parent), m_thing(thing), m_browserAction(browserAction), m_thingManager(thingManager) { connect(this, &BrowserActionInfo::finished, this, &BrowserActionInfo::deleteLater, Qt::QueuedConnection); // TODO 2.0: Create a base class and move this finished() of all Info classes logic handling there // That will badly break the ABI, so copy/pasting this for now. if (timeout > 0) { QTimer::singleShot(timeout, this, [this] { // It can happen that a plugin calls finish() in a slot which normally would be dispatched before the timeout // but due to high system load the slot is invoked only after the timeout. This in turn would cause Qt to also queue up // this timeout slot and by the time the system processes slots, the plugin comes in first and we'd fire an aborted() // signal in the plugin after it called finish(), potentially badly breaking the plugin as a plugin developer would not // expect this to happen. So we'll have to verify here that the plugin did not finish() by now before aborting. if (!m_finished) { emit aborted(); // Also it could happen the the plugin calls finish() *in* the aborted() signal, in which case // we don't want to call finish() here now to not print a warning about duplicate finished calls if (!m_finished) { finish(Thing::ThingErrorTimeout); } } }); } } Thing *BrowserActionInfo::thing() const { return m_thing; } BrowserAction BrowserActionInfo::browserAction() const { return m_browserAction; } bool BrowserActionInfo::isFinished() const { return m_finished; } Thing::ThingError BrowserActionInfo::status() const { return m_status; } QString BrowserActionInfo::displayMessage() const { return m_displayMessage; } QString BrowserActionInfo::translatedDisplayMessage(const QLocale &locale) { if (!m_thingManager || !m_thing) { return m_displayMessage; } return m_thingManager->translate(m_thing->pluginId(), m_displayMessage.toUtf8(), locale); } void BrowserActionInfo::finish(Thing::ThingError status, const QString &displayMessage) { if (m_finished) { qCWarning(dcIntegrations()) << "BrowserActionInfo::finish() called on an already finished object."; return; } m_finished = true; m_status = status; m_displayMessage = displayMessage; staticMetaObject.invokeMethod(this, "finished", Qt::QueuedConnection); }