// SPDX-License-Identifier: LGPL-3.0-or-later /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright (C) 2013 - 2024, nymea GmbH * Copyright (C) 2024 - 2025, chargebyte austria GmbH * * This file is part of nymea. * * nymea is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * nymea is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with nymea. If not, see . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "thingactioninfo.h" #include "thingmanager.h" #include Q_DECLARE_LOGGING_CATEGORY(dcIntegrations) ThingActionInfo::ThingActionInfo(Thing *thing, const Action &action, ThingManager *parent, quint32 timeout): QObject(parent), m_thing(thing), m_action(action), m_thingManager(parent) { connect(this, &ThingActionInfo::finished, this, &ThingActionInfo::deleteLater, Qt::QueuedConnection); // TODO 2.0: Create a base class and move this finished() of all Info classes logic handling there // That will badly break the ABI, so copy/pasting this for now. if (timeout > 0) { QTimer::singleShot(timeout, this, [this] { // It can happen that a plugin calls finish() in a slot which normally would be dispatched before the timeout // but due to high system load the slot is invoked only after the timeout. This in turn would cause Qt to also queue up // this timeout slot and by the time the system processes slots, the plugin comes in first and we'd fire an aborted() // signal in the plugin after it called finish(), potentially badly breaking the plugin as a plugin developer would not // expect this to happen. So we'll have to verify here that the plugin did not finish() by now before aborting. if (!m_finished) { emit aborted(); // Also it could happen the plugin calls finish() *in* the aborted() signal, in which case // we don't want to call finish() here now to not print a warning about duplicate finished calls if (!m_finished) { finish(Thing::ThingErrorTimeout); } } }); } } Thing *ThingActionInfo::thing() const { return m_thing; } Action ThingActionInfo::action() const { return m_action; } bool ThingActionInfo::isFinished() const { return m_finished; } Thing::ThingError ThingActionInfo::status() const { return m_status; } QString ThingActionInfo::displayMessage() const { return m_displayMessage; } QString ThingActionInfo::translatedDisplayMessage(const QLocale &locale) { if (!m_thingManager) { return m_displayMessage; } return m_thingManager->translate(m_thing->pluginId(), m_displayMessage.toUtf8(), locale); } void ThingActionInfo::finish(Thing::ThingError status, const QString &displayMessage) { if (m_finished) { qCWarning(dcIntegrations()) << "ThingActionInfo::finish() called on an already finished object:" << m_thing << m_action.actionTypeId().toString(); return; } m_finished = true; m_status = status; m_displayMessage = displayMessage; staticMetaObject.invokeMethod(this, "finished", Qt::QueuedConnection); }