// SPDX-License-Identifier: LGPL-3.0-or-later /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright (C) 2013 - 2024, nymea GmbH * Copyright (C) 2024 - 2025, chargebyte austria GmbH * * This file is part of nymea. * * nymea is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * nymea is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with nymea. If not, see . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /*! \class IOConnection \brief The IOConnection class stores information about generic IO connections. \ingroup things \inmodule libnymea Generic IO connections allow a user to connect states of two devices so they'll be synced whenever those states change. \sa ThingManager::connectIO */ #include "ioconnection.h" IOConnection::IOConnection() { } /*! Constructs a new IOConnection object. */ IOConnection::IOConnection(const IOConnectionId &id, const ThingId &inputThing, const StateTypeId &inputState, const ThingId &outputThing, const StateTypeId &outputState, bool inverted): m_id(id), m_inputThingId(inputThing), m_inputStateTypeId(inputState), m_outputThingId(outputThing), m_outputStateTypeId(outputState), m_inverted(inverted) { } /*! Returns the ID of this connection object. */ IOConnectionId IOConnection::id() const { return m_id; } /*! Returns the ID of the input thing for this connection. */ ThingId IOConnection::inputThingId() const { return m_inputThingId; } /*! Returns the input state type ID for this connection. */ StateTypeId IOConnection::inputStateTypeId() const { return m_inputStateTypeId; } /*! Returns the ID of the output thing for this connection. */ ThingId IOConnection::outputThingId() const { return m_outputThingId; } /*! Returns the output state type ID for this connection. */ StateTypeId IOConnection::outputStateTypeId() const { return m_outputStateTypeId; } /*! Returns whether the connection is inverted or not. */ bool IOConnection::inverted() const { return m_inverted; } QVariant IOConnections::get(int index) const { return QVariant::fromValue(at(index)); } void IOConnections::put(const QVariant &variant) { append(variant.value()); }