nymea-remoteproxy/libnymea-remoteproxy/engine.h

90 lines
3.1 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2018 Simon Stürz <simon.stuerz@guh.io> *
* *
* This file is part of nymea-remoteproxy. *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef ENGINE_H
#define ENGINE_H
#include <QUrl>
#include <QObject>
#include <QHostAddress>
#include <QSslConfiguration>
#include "proxyserver.h"
#include "monitorserver.h"
#include "websocketserver.h"
#include "proxyconfiguration.h"
#include "authentication/authenticator.h"
namespace remoteproxy {
class Engine : public QObject
{
Q_OBJECT
public:
static Engine *instance();
void destroy();
static bool exists();
void start(ProxyConfiguration *configuration);
void stop();
bool running() const;
bool developerMode() const;
QString serverName() const;
void setAuthenticator(Authenticator *authenticator);
void setDeveloperModeEnabled(bool enabled);
ProxyConfiguration *configuration() const;
Authenticator *authenticator() const;
ProxyServer *proxyServer() const;
WebSocketServer *webSocketServer() const;
MonitorServer *monitorServer() const;
private:
explicit Engine(QObject *parent = nullptr);
~Engine();
static Engine *s_instance;
bool m_running = false;
bool m_developerMode = false;
ProxyConfiguration *m_configuration = nullptr;
Authenticator *m_authenticator = nullptr;
ProxyServer *m_proxyServer = nullptr;
WebSocketServer *m_webSocketServer = nullptr;
MonitorServer *m_monitorServer = nullptr;
signals:
void runningChanged(bool running);
private slots:
void clean();
void setRunning(bool running);
};
}
#endif // ENGINE_H