72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2022, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by copyright law, and
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* remains the property of nymea GmbH. All rights, including reproduction, publication,
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* editing and translation, are reserved. The use of this project is subject to the terms of a
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* license agreement to be concluded with nymea GmbH in accordance with the terms
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* of use of nymea GmbH, available under https://nymea.io/license
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*
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* GNU General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under
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* the terms of the GNU General Public License as published by the Free Software Foundation,
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* GNU version 3. this project is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this project.
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* If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under contact@nymea.io
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* or see our FAQ/Licensing Information on https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef UNIXSOCKETSERVER_H
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#define UNIXSOCKETSERVER_H
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#include <QObject>
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#include <QUuid>
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#include <QLocalServer>
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#include <QLocalSocket>
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#include "transportinterface.h"
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namespace remoteproxy {
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class UnixSocketServer : public TransportInterface
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{
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Q_OBJECT
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public:
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explicit UnixSocketServer(QString socketFileName, QObject *parent = nullptr);
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~UnixSocketServer() override;
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void sendData(const QUuid &clientId, const QByteArray &data) override;
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void killClientConnection(const QUuid &clientId, const QString &killReason) override;
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QString name() const override;
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uint connectionsCount() const override;
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bool running() const override;
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public slots:
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bool startServer() override;
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bool stopServer() override;
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private:
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QString m_socketFileName;
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QLocalServer *m_server = nullptr;
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QHash<QUuid, QLocalSocket *> m_clientList;
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private slots:
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void onClientConnected();
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};
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}
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#endif // UNIXSOCKETSERVER_H
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