nymea-remoteproxy/libnymea-remoteproxy/engine.h

65 lines
1.3 KiB
C++

#ifndef ENGINE_H
#define ENGINE_H
#include <QUrl>
#include <QObject>
#include <QHostAddress>
#include <QSslConfiguration>
#include "proxyserver.h"
#include "websocketserver.h"
#include "proxyconfiguration.h"
#include "authentication/authenticator.h"
namespace remoteproxy {
class Engine : public QObject
{
Q_OBJECT
public:
static Engine *instance();
void destroy();
static bool exists();
void start(ProxyConfiguration *configuration);
void stop();
bool running() const;
bool developerMode() const;
QString serverName() const;
void setAuthenticator(Authenticator *authenticator);
void setDeveloperModeEnabled(bool enabled);
Authenticator *authenticator() const;
ProxyServer *proxyServer() const;
WebSocketServer *webSocketServer() const;
private:
explicit Engine(QObject *parent = nullptr);
~Engine();
static Engine *s_instance;
bool m_running = false;
bool m_developerMode = false;
ProxyConfiguration *m_configuration = nullptr;
Authenticator *m_authenticator = nullptr;
ProxyServer *m_proxyServer = nullptr;
WebSocketServer *m_webSocketServer = nullptr;
signals:
void runningChanged(bool running);
private slots:
void clean();
void setRunning(bool running);
};
}
#endif // ENGINE_H