nymea-plugins/boblight/bobchannel.cpp

100 lines
2.8 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright 2013 - 2020, nymea GmbH
* Contact: contact@nymea.io
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* reproduction, publication, editing and translation, are reserved. The use of
* this project is subject to the terms of a license agreement to be concluded
* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
* under https://nymea.io/license
*
* GNU Lesser General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; version 3. This project is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this project. If not, see <https://www.gnu.org/licenses/>.
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* contact@nymea.io or see our FAQ/Licensing Information on
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#include "bobchannel.h"
BobChannel::BobChannel(const int &id, QObject *parent) :
QObject(parent),
m_id(id)
{
m_animation = new QPropertyAnimation(this, "finalColor", this);
m_animation->setDuration(500);
}
int BobChannel::id() const
{
return m_id;
}
QColor BobChannel::color() const
{
return m_color;
}
void BobChannel::setColor(const QColor &color)
{
if (m_animation->state() == QPropertyAnimation::Running) {
m_animation->stop();
m_finalColor = m_color;
}
m_color = color;
emit colorChanged();
m_animation->setStartValue(m_finalColor);
m_animation->setEndValue(color);
m_animation->start();
}
bool BobChannel::power() const
{
return m_power;
}
void BobChannel::setPower(bool power)
{
if (power != m_power) {
m_power = power;
emit powerChanged();
if (m_animation->state() == QPropertyAnimation::Running) {
m_animation->stop();
}
QColor target = m_color;
target.setAlpha(target.alpha() * (m_power ? 1 : 0));
m_animation->setStartValue(m_finalColor);
m_animation->setEndValue(target);
m_animation->start();
}
}
QColor BobChannel::finalColor() const
{
return m_finalColor;
}
void BobChannel::setFinalColor(const QColor &color)
{
m_finalColor = color;
emit finalColorChanged();
}