nymea-plugins/genericthings/integrationplugingenericthi...

358 lines
20 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright 2013 - 2020, nymea GmbH
* Contact: contact@nymea.io
*
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* This project including source code and documentation is protected by
* copyright law, and remains the property of nymea GmbH. All rights, including
* reproduction, publication, editing and translation, are reserved. The use of
* this project is subject to the terms of a license agreement to be concluded
* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
* under https://nymea.io/license
*
* GNU Lesser General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; version 3. This project is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this project. If not, see <https://www.gnu.org/licenses/>.
*
* For any further details and any questions please contact us under
* contact@nymea.io or see our FAQ/Licensing Information on
* https://nymea.io/license/faq
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#include "integrationplugingenericthings.h"
#include "plugininfo.h"
#include <QDebug>
#include <QtMath>
IntegrationPluginGenericThings::IntegrationPluginGenericThings()
{
}
void IntegrationPluginGenericThings::setupThing(ThingSetupInfo *info)
{
info->finish(Thing::ThingErrorNoError);
}
void IntegrationPluginGenericThings::executeAction(ThingActionInfo *info)
{
Thing *thing = info->thing();
Action action = info->action();
if (thing->thingClassId() == awningThingClassId) {
if (action.actionTypeId() == awningOpenActionTypeId) {
thing->setStateValue(awningStatusStateTypeId, "Opening");
thing->setStateValue(awningClosingOutputStateTypeId, false);
thing->setStateValue(awningOpeningOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == awningStopActionTypeId) {
thing->setStateValue(awningStatusStateTypeId, "Stopped");
thing->setStateValue(awningOpeningOutputStateTypeId, false);
thing->setStateValue(awningClosingOutputStateTypeId, false);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == awningCloseActionTypeId) {
thing->setStateValue(awningStatusStateTypeId, "Closing");
thing->setStateValue(awningOpeningOutputStateTypeId, false);
thing->setStateValue(awningClosingOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == awningOpeningOutputActionTypeId) {
bool on = action.param(awningOpeningOutputActionOpeningOutputParamTypeId).value().toBool();
thing->setStateValue(awningOpeningOutputStateTypeId, on);
if (on) {
thing->setStateValue(awningStatusStateTypeId, "Opening");
thing->setStateValue(awningClosingOutputStateTypeId, false);
} else {
thing->setStateValue(awningStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == awningClosingOutputActionTypeId) {
bool on = action.param(awningClosingOutputActionClosingOutputParamTypeId).value().toBool();
thing->setStateValue(awningClosingOutputStateTypeId, on);
if (on) {
thing->setStateValue(awningStatusStateTypeId, "Closing");
thing->setStateValue(awningOpeningOutputStateTypeId, false);
} else {
thing->setStateValue(awningStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
}
return info->finish(Thing::ThingErrorActionTypeNotFound);
} else if (thing->thingClassId() == blindThingClassId ) {
if (action.actionTypeId() == blindOpenActionTypeId) {
thing->setStateValue(blindStatusStateTypeId, "Opening");
thing->setStateValue(blindClosingOutputStateTypeId, false);
thing->setStateValue(blindOpeningOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == blindStopActionTypeId) {
thing->setStateValue(blindStatusStateTypeId, "Stopped");
thing->setStateValue(blindOpeningOutputStateTypeId, false);
thing->setStateValue(blindClosingOutputStateTypeId, false);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == blindCloseActionTypeId) {
thing->setStateValue(blindStatusStateTypeId, "Closing");
thing->setStateValue(blindOpeningOutputStateTypeId, false);
thing->setStateValue(blindClosingOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == blindOpeningOutputActionTypeId) {
bool on = action.param(blindOpeningOutputActionOpeningOutputParamTypeId).value().toBool();
thing->setStateValue(blindOpeningOutputStateTypeId, on);
if (on) {
thing->setStateValue(blindStatusStateTypeId, "Opening");
thing->setStateValue(blindClosingOutputStateTypeId, false);
} else {
thing->setStateValue(blindStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == blindClosingOutputActionTypeId) {
bool on = action.param(blindClosingOutputActionClosingOutputParamTypeId).value().toBool();
thing->setStateValue(blindClosingOutputStateTypeId, on);
if (on) {
thing->setStateValue(blindStatusStateTypeId, "Closing");
thing->setStateValue(blindOpeningOutputStateTypeId, false);
} else {
thing->setStateValue(blindStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
}
return info->finish(Thing::ThingErrorActionTypeNotFound);
} else if (thing->thingClassId() == extendedBlindThingClassId) {
if (action.actionTypeId() == extendedBlindOpenActionTypeId) {
thing->setStateValue(extendedBlindStatusStateTypeId, "Opening");
thing->setStateValue(extendedBlindClosingOutputStateTypeId, false);
thing->setStateValue(extendedBlindOpeningOutputStateTypeId, true);
//TODO set moving state
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == extendedBlindStopActionTypeId) {
thing->setStateValue(extendedBlindStatusStateTypeId, "Stopped");
thing->setStateValue(extendedBlindOpeningOutputStateTypeId, false);
thing->setStateValue(extendedBlindClosingOutputStateTypeId, false);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == extendedBlindCloseActionTypeId) {
thing->setStateValue(extendedBlindStatusStateTypeId, "Closing");
thing->setStateValue(extendedBlindOpeningOutputStateTypeId, false);
thing->setStateValue(extendedBlindClosingOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == extendedBlindOpeningOutputActionTypeId) {
bool on = action.param(extendedBlindOpeningOutputActionOpeningOutputParamTypeId).value().toBool();
thing->setStateValue(extendedBlindOpeningOutputStateTypeId, on);
if (on) {
thing->setStateValue(extendedBlindStatusStateTypeId, "Opening");
thing->setStateValue(extendedBlindClosingOutputStateTypeId, false);
} else {
thing->setStateValue(extendedBlindStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == extendedBlindClosingOutputActionTypeId) {
bool on = action.param(extendedBlindClosingOutputActionClosingOutputParamTypeId).value().toBool();
thing->setStateValue(extendedBlindClosingOutputStateTypeId, on);
if (on) {
thing->setStateValue(extendedBlindStatusStateTypeId, "Closing");
thing->setStateValue(extendedBlindOpeningOutputStateTypeId, false);
} else {
thing->setStateValue(extendedBlindStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == extendedBlindPercentageActionTypeId) {
int percentage = action.param(extendedBlindPercentageActionPercentageParamTypeId).value().toBool();
Q_UNUSED(percentage)
//TODO move to percentage
} else {
Q_ASSERT_X(false, "executeAction", QString("Unhandled actionTypeId: %1").arg(action.actionTypeId().toString()).toUtf8());
}
} else if (thing->thingClassId() == venetianBlindThingClassId) {
if (action.actionTypeId() == venetianBlindOpenActionTypeId) {
thing->setStateValue(venetianBlindStatusStateTypeId, "Opening");
thing->setStateValue(venetianBlindClosingOutputStateTypeId, false);
thing->setStateValue(venetianBlindOpeningOutputStateTypeId, true);
//TODO set moving state
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == venetianBlindStopActionTypeId) {
thing->setStateValue(venetianBlindStatusStateTypeId, "Stopped");
thing->setStateValue(venetianBlindOpeningOutputStateTypeId, false);
thing->setStateValue(venetianBlindClosingOutputStateTypeId, false);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == venetianBlindCloseActionTypeId) {
thing->setStateValue(venetianBlindStatusStateTypeId, "Closing");
thing->setStateValue(venetianBlindOpeningOutputStateTypeId, false);
thing->setStateValue(venetianBlindClosingOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == venetianBlindOpeningOutputActionTypeId) {
bool on = action.param(venetianBlindOpeningOutputActionOpeningOutputParamTypeId).value().toBool();
thing->setStateValue(venetianBlindOpeningOutputStateTypeId, on);
if (on) {
thing->setStateValue(venetianBlindStatusStateTypeId, "Opening");
thing->setStateValue(venetianBlindClosingOutputStateTypeId, false);
} else {
thing->setStateValue(venetianBlindStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == venetianBlindClosingOutputActionTypeId) {
bool on = action.param(venetianBlindClosingOutputActionClosingOutputParamTypeId).value().toBool();
thing->setStateValue(venetianBlindClosingOutputStateTypeId, on);
if (on) {
thing->setStateValue(venetianBlindStatusStateTypeId, "Closing");
thing->setStateValue(venetianBlindOpeningOutputStateTypeId, false);
} else {
thing->setStateValue(venetianBlindStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == venetianBlindPercentageActionTypeId) {
int percentage = action.param(venetianBlindPercentageActionPercentageParamTypeId).value().toInt();
Q_UNUSED(percentage)
//TODO move to percentage
} else if (action.actionTypeId() == venetianBlindAngleActionTypeId) {
int angle = action.param(venetianBlindAngleActionAngleParamTypeId).value().toInt();
Q_UNUSED(angle)
//TODO move to angle
} else {
Q_ASSERT_X(false, "executeAction", QString("Unhandled actionTypeId: %1").arg(action.actionTypeId().toString()).toUtf8());
}
} else if (thing->thingClassId() == shutterThingClassId) {
if (action.actionTypeId() == shutterOpenActionTypeId) {
thing->setStateValue(shutterStatusStateTypeId, "Opening");
thing->setStateValue(shutterClosingOutputStateTypeId, false);
thing->setStateValue(shutterOpeningOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == shutterStopActionTypeId) {
thing->setStateValue(shutterStatusStateTypeId, "Stopped");
thing->setStateValue(shutterOpeningOutputStateTypeId, false);
thing->setStateValue(shutterClosingOutputStateTypeId, false);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == shutterCloseActionTypeId) {
thing->setStateValue(shutterStatusStateTypeId, "Closing");
thing->setStateValue(shutterOpeningOutputStateTypeId, false);
thing->setStateValue(shutterClosingOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == shutterOpeningOutputActionTypeId) {
bool on = action.param(shutterOpeningOutputActionOpeningOutputParamTypeId).value().toBool();
thing->setStateValue(shutterOpeningOutputStateTypeId, on);
if (on) {
thing->setStateValue(shutterStatusStateTypeId, "Opening");
thing->setStateValue(shutterClosingOutputStateTypeId, false);
} else {
thing->setStateValue(shutterStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == shutterClosingOutputActionTypeId) {
bool on = action.param(shutterClosingOutputActionClosingOutputParamTypeId).value().toBool();
thing->setStateValue(shutterClosingOutputStateTypeId, on);
if (on) {
thing->setStateValue(shutterStatusStateTypeId, "Closing");
thing->setStateValue(shutterOpeningOutputStateTypeId, false);
} else {
thing->setStateValue(shutterStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
}
return info->finish(Thing::ThingErrorActionTypeNotFound);
} else if (thing->thingClassId() == socketThingClassId) {
if (action.actionTypeId() == socketPowerActionTypeId) {
thing->setStateValue(socketPowerStateTypeId, action.param(socketPowerActionPowerParamTypeId).value());
return info->finish(Thing::ThingErrorNoError);
}
return info->finish(Thing::ThingErrorActionTypeNotFound);
} else if (thing->thingClassId() == lightThingClassId) {
if (action.actionTypeId() == lightPowerActionTypeId) {
thing->setStateValue(lightPowerStateTypeId, action.param(lightPowerActionPowerParamTypeId).value());
return info->finish(Thing::ThingErrorNoError);
}
return info->finish(Thing::ThingErrorActionTypeNotFound);
} else if (thing->thingClassId() == heatingThingClassId) {
if (action.actionTypeId() == heatingPowerActionTypeId) {
thing->setStateValue(heatingPowerStateTypeId, action.param(heatingPowerActionPowerParamTypeId).value());
return info->finish(Thing::ThingErrorNoError);
}
return info->finish(Thing::ThingErrorActionTypeNotFound);
} else if (thing->thingClassId() == powerSwitchThingClassId) {
if (action.actionTypeId() == powerSwitchPowerActionTypeId) {
thing->setStateValue(powerSwitchPowerStateTypeId, action.param(powerSwitchPowerActionPowerParamTypeId).value());
info->finish(Thing::ThingErrorNoError);
return;
}
} else if (thing->thingClassId() == irrigationThingClassId) {
if (action.actionTypeId() == irrigationPowerActionTypeId) {
thing->setStateValue(irrigationPowerStateTypeId, action.param(irrigationPowerActionPowerParamTypeId).value());
info->finish(Thing::ThingErrorNoError);
return;
}
} else if (thing->thingClassId() == ventilationThingClassId) {
if (action.actionTypeId() == ventilationPowerActionTypeId) {
thing->setStateValue(ventilationPowerStateTypeId, action.param(ventilationPowerActionPowerParamTypeId).value());
info->finish(Thing::ThingErrorNoError);
return;
}
} else if (thing->thingClassId() == temperatureSensorThingClassId) {
if (action.actionTypeId() == temperatureSensorInputActionTypeId) {
double value = info->action().param(temperatureSensorInputActionInputParamTypeId).value().toDouble();
thing->setStateValue(temperatureSensorInputStateTypeId, value);
double min = info->thing()->setting(temperatureSensorSettingsMinTempParamTypeId).toDouble();
double max = info->thing()->setting(temperatureSensorSettingsMaxTempParamTypeId).toDouble();
double newValue = mapDoubleValue(value, 0, 1, min, max);
double roundingFactor = qPow(10, info->thing()->setting(temperatureSensorSettingsAccuracyParamTypeId).toInt());
newValue = qRound(newValue * roundingFactor) / roundingFactor;
thing->setStateValue(temperatureSensorTemperatureStateTypeId, newValue);
info->finish(Thing::ThingErrorNoError);
return;
}
} else if (thing->thingClassId() == humiditySensorThingClassId) {
if (action.actionTypeId() == humiditySensorInputActionTypeId) {
double value = info->action().param(humiditySensorInputActionInputParamTypeId).value().toDouble();
thing->setStateValue(humiditySensorInputStateTypeId, value);
double min = info->thing()->setting(humiditySensorSettingsMinHumidityParamTypeId).toDouble();
double max = info->thing()->setting(humiditySensorSettingsMaxHumidityParamTypeId).toDouble();
double newValue = mapDoubleValue(value, 0, 100, min, max);
double roundingFactor = qPow(10, info->thing()->setting(humiditySensorSettingsAccuracyParamTypeId).toInt());
newValue = qRound(newValue * roundingFactor) / roundingFactor;
thing->setStateValue(humiditySensorHumidityStateTypeId, newValue);
info->finish(Thing::ThingErrorNoError);
return;
}
} else if (thing->thingClassId() == moistureSensorThingClassId) {
if (action.actionTypeId() == moistureSensorInputActionTypeId) {
double value = info->action().param(moistureSensorInputActionInputParamTypeId).value().toDouble();
thing->setStateValue(moistureSensorInputStateTypeId, value);
double min = info->thing()->setting(moistureSensorSettingsMinMoistureParamTypeId).toDouble();
double max = info->thing()->setting(moistureSensorSettingsMaxMoistureParamTypeId).toDouble();
double newValue = mapDoubleValue(value, 0, 100, min, max);
double roundingFactor = qPow(10, info->thing()->setting(moistureSensorSettingsAccuracyParamTypeId).toInt());
newValue = qRound(newValue * roundingFactor) / roundingFactor;
thing->setStateValue(moistureSensorMoistureStateTypeId, newValue);
info->finish(Thing::ThingErrorNoError);
return;
}
} else {
Q_ASSERT_X(false, "setupThing", QString("Unhandled thingClassId: %1").arg(thing->thingClassId().toString()).toUtf8());
}
}
double IntegrationPluginGenericThings::mapDoubleValue(double value, double fromMin, double fromMax, double toMin, double toMax)
{
double percent = (value - fromMin) / (fromMax - fromMin);
double toValue = toMin + (toMax - toMin) * percent;
return toValue;
}