nymea-plugins/texasinstruments/sensorfilter.h

84 lines
2.2 KiB
C++

// SPDX-License-Identifier: GPL-3.0-or-later
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright (C) 2013 - 2024, nymea GmbH
* Copyright (C) 2024 - 2025, chargebyte austria GmbH
*
* This file is part of nymea-plugins.
*
* nymea-plugins is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nymea-plugins is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with nymea-plugins. If not, see <https://www.gnu.org/licenses/>.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef SENSORFILTER_H
#define SENSORFILTER_H
#include <QObject>
#include <QVector>
class SensorFilter : public QObject
{
Q_OBJECT
public:
enum Type {
TypeLowPass,
TypeHighPass,
TypeAverage
};
Q_ENUM(Type)
explicit SensorFilter(Type filterType, QObject *parent = nullptr);
float filterValue(float value);
bool isReady() const;
void reset();
Type filterType() const;
QVector<float> inputData() const;
QVector<float> outputData() const;
// Filter configuration
uint windowSize() const;
void setFilterWindowSize(uint windowSize = 20);
float lowPassAlpha() const;
void setLowPassAlpha(float alpha = 0.2f);
float highPassAlpha() const;
void setHighPassAlpha(float alpha = 0.2f);
private:
Type m_filterType = TypeLowPass;
uint m_filterWindowSize = 20;
float m_lowPassAlpha = 0.2f;
float m_highPassAlpha = 0.2f;
float m_averageSum = 0;
QVector<float> m_inputData;
QVector<float> m_outputData;
void addInputValue(float value);
// Filter methods
float lowPassFilterValue(float value);
float highPassFilterValue(float value);
float averageFilterValue(float value);
};
#endif // SENSORFILTER_H