/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU Lesser General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation; version 3. This project is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "bobchannel.h" BobChannel::BobChannel(const int &id, QObject *parent) : QObject(parent), m_id(id) { m_animation = new QPropertyAnimation(this, "finalColor", this); m_animation->setDuration(500); } int BobChannel::id() const { return m_id; } QColor BobChannel::color() const { return m_color; } void BobChannel::setColor(const QColor &color) { if (m_animation->state() == QPropertyAnimation::Running) { m_animation->stop(); m_finalColor = m_color; } m_color = color; emit colorChanged(); m_animation->setStartValue(m_finalColor); m_animation->setEndValue(color); m_animation->start(); } bool BobChannel::power() const { return m_power; } void BobChannel::setPower(bool power) { if (power != m_power) { m_power = power; emit powerChanged(); if (m_animation->state() == QPropertyAnimation::Running) { m_animation->stop(); } QColor target = m_color; target.setAlpha(target.alpha() * (m_power ? 1 : 0)); m_animation->setStartValue(m_finalColor); m_animation->setEndValue(target); m_animation->start(); } } QColor BobChannel::finalColor() const { return m_finalColor; } void BobChannel::setFinalColor(const QColor &color) { m_finalColor = color; emit finalColorChanged(); }