106 lines
5.6 KiB
C++
106 lines
5.6 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU Lesser General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; version 3. This project is distributed in the hope that
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* it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#include "integrationplugingenericlights.h"
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#include "plugininfo.h"
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#include <QDebug>
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#include <QtMath>
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IntegrationPluginGenericLights::IntegrationPluginGenericLights()
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{
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}
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void IntegrationPluginGenericLights::setupThing(ThingSetupInfo *info)
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{
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info->finish(Thing::ThingErrorNoError);
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}
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void IntegrationPluginGenericLights::executeAction(ThingActionInfo *info)
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{
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Thing *thing = info->thing();
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Action action = info->action();
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if (thing->thingClassId() == lightThingClassId) {
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if (action.actionTypeId() == lightPowerActionTypeId) {
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thing->setStateValue(lightPowerStateTypeId, action.param(lightPowerActionPowerParamTypeId).value());
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return info->finish(Thing::ThingErrorNoError);
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} else {
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Q_ASSERT_X(false, "executeAction", QString("Unhandled actionTypeId: %1").arg(action.actionTypeId().toString()).toUtf8());
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}
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} else if (thing->thingClassId() == dimmableLightThingClassId) {
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if (action.actionTypeId() == dimmableLightPowerActionTypeId) {
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thing->setStateValue(dimmableLightPowerStateTypeId, action.param(dimmableLightPowerActionPowerParamTypeId).value());
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return info->finish(Thing::ThingErrorNoError);
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} else if (action.actionTypeId() == dimmableLightBrightnessActionTypeId) {
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thing->setStateValue(dimmableLightBrightnessStateTypeId, action.param(dimmableLightBrightnessActionBrightnessParamTypeId).value());
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return info->finish(Thing::ThingErrorNoError);
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} else {
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Q_ASSERT_X(false, "executeAction", QString("Unhandled actionTypeId: %1").arg(action.actionTypeId().toString()).toUtf8());
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}
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} else if (thing->thingClassId() == colorTemperatureLightThingClassId) {
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if (action.actionTypeId() == colorTemperatureLightPowerActionTypeId) {
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thing->setStateValue(colorTemperatureLightPowerStateTypeId, action.param(colorTemperatureLightPowerActionPowerParamTypeId).value());
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return info->finish(Thing::ThingErrorNoError);
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} else if (action.actionTypeId() == colorTemperatureLightBrightnessActionTypeId) {
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thing->setStateValue(colorTemperatureLightBrightnessStateTypeId, action.param(colorTemperatureLightBrightnessActionBrightnessParamTypeId).value());
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return info->finish(Thing::ThingErrorNoError);
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} else if (action.actionTypeId() == colorTemperatureLightColorTemperatureActionTypeId) {
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thing->setStateValue(colorTemperatureLightColorTemperatureStateTypeId, action.param(colorTemperatureLightColorTemperatureActionColorTemperatureParamTypeId).value());
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return info->finish(Thing::ThingErrorNoError);
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} else {
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Q_ASSERT_X(false, "executeAction", QString("Unhandled actionTypeId: %1").arg(action.actionTypeId().toString()).toUtf8());
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}
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} else if (thing->thingClassId() == colorLightThingClassId) {
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if (action.actionTypeId() == colorLightPowerActionTypeId) {
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thing->setStateValue(colorLightPowerStateTypeId, action.param(colorLightPowerActionPowerParamTypeId).value());
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return info->finish(Thing::ThingErrorNoError);
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} else if (action.actionTypeId() == colorLightBrightnessActionTypeId) {
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thing->setStateValue(colorLightBrightnessStateTypeId, action.param(colorLightBrightnessActionBrightnessParamTypeId).value());
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return info->finish(Thing::ThingErrorNoError);
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} else if (action.actionTypeId() == colorLightColorTemperatureActionTypeId) {
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thing->setStateValue(colorLightColorTemperatureStateTypeId, action.param(colorLightColorTemperatureActionColorTemperatureParamTypeId).value());
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return info->finish(Thing::ThingErrorNoError);
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} else if (action.actionTypeId() == colorLightColorActionTypeId) {
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thing->setStateValue(colorLightColorStateTypeId, action.param(colorLightColorActionColorParamTypeId).value());
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return info->finish(Thing::ThingErrorNoError);
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} else {
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Q_ASSERT_X(false, "executeAction", QString("Unhandled actionTypeId: %1").arg(action.actionTypeId().toString()).toUtf8());
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}
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} else {
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Q_ASSERT_X(false, "executeAction", QString("Unhandled thingClassId: %1").arg(thing->thingClassId().toString()).toUtf8());
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}
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}
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