nymea-plugins-genericthings/genericinterfaces/integrationplugingenericint...

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/*!
\page genericinterfaces.html
\title Generic interfaces
\brief Common interfaces to test the rule engine.
\ingroup plugins
\ingroup nymea-tests
The generic interfaces plugin allows you create virtual buttons, which can be connected with a rule. This gives you
the possibility to execute multiple \l{Action}{Actions} with one signal. Without a rule this generic interfaces are
useless.
\chapter Plugin properties
Following JSON file contains the definition and the description of all available \l{ThingClass}{DeviceClasses}
and \l{Vendor}{Vendors} of this \l{DevicePlugin}.
For more details how to read this JSON file please check out the documentation for \l{The plugin JSON File}.
\quotefile plugins/deviceplugins/genericinterfaces/deviceplugingenericinterfaces.json
*/
#include "integrationplugingenericinterfaces.h"
#include "plugininfo.h"
#include <QDebug>
IntegrationPluginGenericInterfaces::IntegrationPluginGenericInterfaces()
{
}
void IntegrationPluginGenericInterfaces::setupThing(ThingSetupInfo *info)
{
info->finish(Thing::ThingErrorNoError);
}
void IntegrationPluginGenericInterfaces::executeAction(ThingActionInfo *info)
{
Thing *thing = info->thing();
Action action = info->action();
if (thing->thingClassId() == awningThingClassId) {
if (action.actionTypeId() == awningOpenActionTypeId) {
thing->setStateValue(awningStatusStateTypeId, "Opening");
thing->setStateValue(awningClosingOutputStateTypeId, false);
thing->setStateValue(awningOpeningOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == awningStopActionTypeId) {
thing->setStateValue(awningStatusStateTypeId, "Stopped");
thing->setStateValue(awningOpeningOutputStateTypeId, false);
thing->setStateValue(awningClosingOutputStateTypeId, false);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == awningCloseActionTypeId) {
thing->setStateValue(awningStatusStateTypeId, "Closing");
thing->setStateValue(awningOpeningOutputStateTypeId, false);
thing->setStateValue(awningClosingOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
}
return info->finish(Thing::ThingErrorActionTypeNotFound);
}
if (thing->thingClassId() == blindThingClassId ) {
if (action.actionTypeId() == blindOpenActionTypeId) {
thing->setStateValue(blindStatusStateTypeId, "Opening");
thing->setStateValue(blindClosingOutputStateTypeId, false);
thing->setStateValue(blindOpeningOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == blindStopActionTypeId) {
thing->setStateValue(blindStatusStateTypeId, "Stopped");
thing->setStateValue(blindOpeningOutputStateTypeId, false);
thing->setStateValue(blindClosingOutputStateTypeId, false);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == blindCloseActionTypeId) {
thing->setStateValue(blindStatusStateTypeId, "Closing");
thing->setStateValue(blindOpeningOutputStateTypeId, false);
thing->setStateValue(blindClosingOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
}
return info->finish(Thing::ThingErrorActionTypeNotFound);
}
if (thing->thingClassId() == shutterThingClassId) {
if (action.actionTypeId() == shutterOpenActionTypeId) {
thing->setStateValue(shutterStatusStateTypeId, "Opening");
thing->setStateValue(shutterClosingOutputStateTypeId, false);
thing->setStateValue(shutterOpeningOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == shutterStopActionTypeId) {
thing->setStateValue(shutterStatusStateTypeId, "Stopped");
thing->setStateValue(shutterOpeningOutputStateTypeId, false);
thing->setStateValue(shutterClosingOutputStateTypeId, false);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == shutterCloseActionTypeId) {
thing->setStateValue(shutterStatusStateTypeId, "Closing");
thing->setStateValue(shutterOpeningOutputStateTypeId, false);
thing->setStateValue(shutterClosingOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
}
return info->finish(Thing::ThingErrorActionTypeNotFound);
}
if (thing->thingClassId() == socketThingClassId) {
if (action.actionTypeId() == socketPowerActionTypeId) {
thing->setStateValue(socketPowerStateTypeId, action.param(socketPowerActionPowerParamTypeId).value());
return info->finish(Thing::ThingErrorNoError);
}
return info->finish(Thing::ThingErrorActionTypeNotFound);
}
if (thing->thingClassId() == lightThingClassId) {
if (action.actionTypeId() == lightPowerActionTypeId) {
thing->setStateValue(lightPowerStateTypeId, action.param(lightPowerActionPowerParamTypeId).value());
return info->finish(Thing::ThingErrorNoError);
}
return info->finish(Thing::ThingErrorActionTypeNotFound);
}
if (thing->thingClassId() == heatingThingClassId) {
if (action.actionTypeId() == heatingPowerActionTypeId) {
thing->setStateValue(heatingPowerStateTypeId, action.param(heatingPowerActionPowerParamTypeId).value());
return info->finish(Thing::ThingErrorNoError);
}
return info->finish(Thing::ThingErrorActionTypeNotFound);
}
return info->finish(Thing::ThingErrorThingClassNotFound);
}