163 lines
7.3 KiB
C++
163 lines
7.3 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU Lesser General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; version 3. This project is distributed in the hope that
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* it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/*!
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\page genericinterfaces.html
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\title Generic interfaces
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\brief Common interfaces to test the rule engine.
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\ingroup plugins
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\ingroup nymea-tests
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The generic interfaces plugin allows you create virtual buttons, which can be connected with a rule. This gives you
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the possibility to execute multiple \l{Action}{Actions} with one signal. Without a rule this generic interfaces are
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useless.
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\chapter Plugin properties
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Following JSON file contains the definition and the description of all available \l{ThingClass}{DeviceClasses}
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and \l{Vendor}{Vendors} of this \l{DevicePlugin}.
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For more details how to read this JSON file please check out the documentation for \l{The plugin JSON File}.
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\quotefile plugins/deviceplugins/genericinterfaces/deviceplugingenericinterfaces.json
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*/
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#include "integrationplugingenericinterfaces.h"
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#include "plugininfo.h"
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#include <QDebug>
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IntegrationPluginGenericInterfaces::IntegrationPluginGenericInterfaces()
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{
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}
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void IntegrationPluginGenericInterfaces::setupThing(ThingSetupInfo *info)
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{
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info->finish(Thing::ThingErrorNoError);
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}
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void IntegrationPluginGenericInterfaces::executeAction(ThingActionInfo *info)
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{
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Thing *thing = info->thing();
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Action action = info->action();
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if (thing->thingClassId() == awningThingClassId) {
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if (action.actionTypeId() == awningOpenActionTypeId) {
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thing->setStateValue(awningStatusStateTypeId, "Opening");
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thing->setStateValue(awningClosingOutputStateTypeId, false);
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thing->setStateValue(awningOpeningOutputStateTypeId, true);
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return info->finish(Thing::ThingErrorNoError);
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}
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if (action.actionTypeId() == awningStopActionTypeId) {
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thing->setStateValue(awningStatusStateTypeId, "Stopped");
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thing->setStateValue(awningOpeningOutputStateTypeId, false);
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thing->setStateValue(awningClosingOutputStateTypeId, false);
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return info->finish(Thing::ThingErrorNoError);
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}
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if (action.actionTypeId() == awningCloseActionTypeId) {
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thing->setStateValue(awningStatusStateTypeId, "Closing");
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thing->setStateValue(awningOpeningOutputStateTypeId, false);
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thing->setStateValue(awningClosingOutputStateTypeId, true);
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return info->finish(Thing::ThingErrorNoError);
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}
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return info->finish(Thing::ThingErrorActionTypeNotFound);
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}
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if (thing->thingClassId() == blindThingClassId ) {
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if (action.actionTypeId() == blindOpenActionTypeId) {
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thing->setStateValue(blindStatusStateTypeId, "Opening");
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thing->setStateValue(blindClosingOutputStateTypeId, false);
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thing->setStateValue(blindOpeningOutputStateTypeId, true);
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return info->finish(Thing::ThingErrorNoError);
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}
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if (action.actionTypeId() == blindStopActionTypeId) {
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thing->setStateValue(blindStatusStateTypeId, "Stopped");
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thing->setStateValue(blindOpeningOutputStateTypeId, false);
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thing->setStateValue(blindClosingOutputStateTypeId, false);
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return info->finish(Thing::ThingErrorNoError);
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}
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if (action.actionTypeId() == blindCloseActionTypeId) {
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thing->setStateValue(blindStatusStateTypeId, "Closing");
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thing->setStateValue(blindOpeningOutputStateTypeId, false);
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thing->setStateValue(blindClosingOutputStateTypeId, true);
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return info->finish(Thing::ThingErrorNoError);
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}
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return info->finish(Thing::ThingErrorActionTypeNotFound);
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}
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if (thing->thingClassId() == shutterThingClassId) {
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if (action.actionTypeId() == shutterOpenActionTypeId) {
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thing->setStateValue(shutterStatusStateTypeId, "Opening");
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thing->setStateValue(shutterClosingOutputStateTypeId, false);
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thing->setStateValue(shutterOpeningOutputStateTypeId, true);
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return info->finish(Thing::ThingErrorNoError);
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}
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if (action.actionTypeId() == shutterStopActionTypeId) {
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thing->setStateValue(shutterStatusStateTypeId, "Stopped");
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thing->setStateValue(shutterOpeningOutputStateTypeId, false);
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thing->setStateValue(shutterClosingOutputStateTypeId, false);
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return info->finish(Thing::ThingErrorNoError);
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}
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if (action.actionTypeId() == shutterCloseActionTypeId) {
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thing->setStateValue(shutterStatusStateTypeId, "Closing");
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thing->setStateValue(shutterOpeningOutputStateTypeId, false);
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thing->setStateValue(shutterClosingOutputStateTypeId, true);
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return info->finish(Thing::ThingErrorNoError);
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}
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return info->finish(Thing::ThingErrorActionTypeNotFound);
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}
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if (thing->thingClassId() == socketThingClassId) {
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if (action.actionTypeId() == socketPowerActionTypeId) {
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thing->setStateValue(socketPowerStateTypeId, action.param(socketPowerActionPowerParamTypeId).value());
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return info->finish(Thing::ThingErrorNoError);
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}
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return info->finish(Thing::ThingErrorActionTypeNotFound);
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}
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if (thing->thingClassId() == lightThingClassId) {
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if (action.actionTypeId() == lightPowerActionTypeId) {
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thing->setStateValue(lightPowerStateTypeId, action.param(lightPowerActionPowerParamTypeId).value());
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return info->finish(Thing::ThingErrorNoError);
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}
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return info->finish(Thing::ThingErrorActionTypeNotFound);
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}
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if (thing->thingClassId() == heatingThingClassId) {
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if (action.actionTypeId() == heatingPowerActionTypeId) {
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thing->setStateValue(heatingPowerStateTypeId, action.param(heatingPowerActionPowerParamTypeId).value());
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return info->finish(Thing::ThingErrorNoError);
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}
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return info->finish(Thing::ThingErrorActionTypeNotFound);
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}
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return info->finish(Thing::ThingErrorThingClassNotFound);
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}
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