nymea-plugins-genericthings/genericthings/integrationplugingenericthi...

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/*!
\page genericinterfaces.html
\title Generic interfaces
\brief Common interfaces to test the rule engine.
\ingroup plugins
\ingroup nymea-tests
The generic interfaces plugin allows you create virtual buttons, which can be connected with a rule. This gives you
the possibility to execute multiple \l{Action}{Actions} with one signal. Without a rule this generic interfaces are
useless.
\chapter Plugin properties
Following JSON file contains the definition and the description of all available \l{ThingClass}{DeviceClasses}
and \l{Vendor}{Vendors} of this \l{DevicePlugin}.
For more details how to read this JSON file please check out the documentation for \l{The plugin JSON File}.
\quotefile plugins/deviceplugins/genericinterfaces/deviceplugingenericinterfaces.json
*/
#include "integrationplugingenericthings.h"
#include "plugininfo.h"
#include <QDebug>
#include <QtMath>
IntegrationPluginGenericThings::IntegrationPluginGenericThings()
{
}
void IntegrationPluginGenericThings::setupThing(ThingSetupInfo *info)
{
info->finish(Thing::ThingErrorNoError);
}
void IntegrationPluginGenericThings::executeAction(ThingActionInfo *info)
{
Thing *thing = info->thing();
Action action = info->action();
if (thing->thingClassId() == awningThingClassId) {
if (action.actionTypeId() == awningOpenActionTypeId) {
thing->setStateValue(awningStatusStateTypeId, "Opening");
thing->setStateValue(awningClosingOutputStateTypeId, false);
thing->setStateValue(awningOpeningOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == awningStopActionTypeId) {
thing->setStateValue(awningStatusStateTypeId, "Stopped");
thing->setStateValue(awningOpeningOutputStateTypeId, false);
thing->setStateValue(awningClosingOutputStateTypeId, false);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == awningCloseActionTypeId) {
thing->setStateValue(awningStatusStateTypeId, "Closing");
thing->setStateValue(awningOpeningOutputStateTypeId, false);
thing->setStateValue(awningClosingOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == awningOpeningOutputActionTypeId) {
bool on = action.param(awningOpeningOutputActionOpeningOutputParamTypeId).value().toBool();
thing->setStateValue(awningOpeningOutputStateTypeId, on);
if (on) {
thing->setStateValue(awningStatusStateTypeId, "Opening");
thing->setStateValue(awningClosingOutputStateTypeId, false);
} else {
thing->setStateValue(awningStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == awningClosingOutputActionTypeId) {
bool on = action.param(awningClosingOutputActionClosingOutputParamTypeId).value().toBool();
thing->setStateValue(awningClosingOutputStateTypeId, on);
if (on) {
thing->setStateValue(awningStatusStateTypeId, "Closing");
thing->setStateValue(awningOpeningOutputStateTypeId, false);
} else {
thing->setStateValue(awningStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
}
return info->finish(Thing::ThingErrorActionTypeNotFound);
}
if (thing->thingClassId() == blindThingClassId ) {
if (action.actionTypeId() == blindOpenActionTypeId) {
thing->setStateValue(blindStatusStateTypeId, "Opening");
thing->setStateValue(blindClosingOutputStateTypeId, false);
thing->setStateValue(blindOpeningOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == blindStopActionTypeId) {
thing->setStateValue(blindStatusStateTypeId, "Stopped");
thing->setStateValue(blindOpeningOutputStateTypeId, false);
thing->setStateValue(blindClosingOutputStateTypeId, false);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == blindCloseActionTypeId) {
thing->setStateValue(blindStatusStateTypeId, "Closing");
thing->setStateValue(blindOpeningOutputStateTypeId, false);
thing->setStateValue(blindClosingOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == blindOpeningOutputActionTypeId) {
bool on = action.param(blindOpeningOutputActionOpeningOutputParamTypeId).value().toBool();
thing->setStateValue(blindOpeningOutputStateTypeId, on);
if (on) {
thing->setStateValue(blindStatusStateTypeId, "Opening");
thing->setStateValue(blindClosingOutputStateTypeId, false);
} else {
thing->setStateValue(blindStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == blindClosingOutputActionTypeId) {
bool on = action.param(blindClosingOutputActionClosingOutputParamTypeId).value().toBool();
thing->setStateValue(blindClosingOutputStateTypeId, on);
if (on) {
thing->setStateValue(blindStatusStateTypeId, "Closing");
thing->setStateValue(blindOpeningOutputStateTypeId, false);
} else {
thing->setStateValue(blindStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
}
return info->finish(Thing::ThingErrorActionTypeNotFound);
}
if (thing->thingClassId() == shutterThingClassId) {
if (action.actionTypeId() == shutterOpenActionTypeId) {
thing->setStateValue(shutterStatusStateTypeId, "Opening");
thing->setStateValue(shutterClosingOutputStateTypeId, false);
thing->setStateValue(shutterOpeningOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == shutterStopActionTypeId) {
thing->setStateValue(shutterStatusStateTypeId, "Stopped");
thing->setStateValue(shutterOpeningOutputStateTypeId, false);
thing->setStateValue(shutterClosingOutputStateTypeId, false);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == shutterCloseActionTypeId) {
thing->setStateValue(shutterStatusStateTypeId, "Closing");
thing->setStateValue(shutterOpeningOutputStateTypeId, false);
thing->setStateValue(shutterClosingOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == shutterOpeningOutputActionTypeId) {
bool on = action.param(shutterOpeningOutputActionOpeningOutputParamTypeId).value().toBool();
thing->setStateValue(shutterOpeningOutputStateTypeId, on);
if (on) {
thing->setStateValue(shutterStatusStateTypeId, "Opening");
thing->setStateValue(shutterClosingOutputStateTypeId, false);
} else {
thing->setStateValue(shutterStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
}
if (action.actionTypeId() == shutterClosingOutputActionTypeId) {
bool on = action.param(shutterClosingOutputActionClosingOutputParamTypeId).value().toBool();
thing->setStateValue(shutterClosingOutputStateTypeId, on);
if (on) {
thing->setStateValue(shutterStatusStateTypeId, "Closing");
thing->setStateValue(shutterOpeningOutputStateTypeId, false);
} else {
thing->setStateValue(shutterStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
}
return info->finish(Thing::ThingErrorActionTypeNotFound);
}
if (thing->thingClassId() == socketThingClassId) {
if (action.actionTypeId() == socketPowerActionTypeId) {
thing->setStateValue(socketPowerStateTypeId, action.param(socketPowerActionPowerParamTypeId).value());
return info->finish(Thing::ThingErrorNoError);
}
return info->finish(Thing::ThingErrorActionTypeNotFound);
}
if (thing->thingClassId() == lightThingClassId) {
if (action.actionTypeId() == lightPowerActionTypeId) {
thing->setStateValue(lightPowerStateTypeId, action.param(lightPowerActionPowerParamTypeId).value());
return info->finish(Thing::ThingErrorNoError);
}
return info->finish(Thing::ThingErrorActionTypeNotFound);
}
if (thing->thingClassId() == heatingThingClassId) {
if (action.actionTypeId() == heatingPowerActionTypeId) {
thing->setStateValue(heatingPowerStateTypeId, action.param(heatingPowerActionPowerParamTypeId).value());
return info->finish(Thing::ThingErrorNoError);
}
return info->finish(Thing::ThingErrorActionTypeNotFound);
}
if (thing->thingClassId() == powerSwitchThingClassId) {
if (action.actionTypeId() == powerSwitchPowerActionTypeId) {
thing->setStateValue(powerSwitchPowerStateTypeId, action.param(powerSwitchPowerActionPowerParamTypeId).value());
info->finish(Thing::ThingErrorNoError);
return;
}
}
if (thing->thingClassId() == irrigationThingClassId) {
if (action.actionTypeId() == irrigationPowerActionTypeId) {
thing->setStateValue(irrigationPowerStateTypeId, action.param(irrigationPowerActionPowerParamTypeId).value());
info->finish(Thing::ThingErrorNoError);
return;
}
}
if (thing->thingClassId() == ventilationThingClassId) {
if (action.actionTypeId() == ventilationPowerActionTypeId) {
thing->setStateValue(ventilationPowerStateTypeId, action.param(ventilationPowerActionPowerParamTypeId).value());
info->finish(Thing::ThingErrorNoError);
return;
}
}
if (thing->thingClassId() == temperatureSensorThingClassId) {
if (action.actionTypeId() == temperatureSensorInputActionTypeId) {
double value = info->action().param(temperatureSensorInputActionInputParamTypeId).value().toDouble();
thing->setStateValue(temperatureSensorInputStateTypeId, value);
double min = info->thing()->setting(temperatureSensorSettingsMinTempParamTypeId).toDouble();
double max = info->thing()->setting(temperatureSensorSettingsMaxTempParamTypeId).toDouble();
double newValue = mapDoubleValue(value, 0, 1, min, max);
double roundingFactor = qPow(10, info->thing()->setting(temperatureSensorSettingsAccuracyParamTypeId).toInt());
newValue = qRound(newValue * roundingFactor) / roundingFactor;
thing->setStateValue(temperatureSensorTemperatureStateTypeId, newValue);
info->finish(Thing::ThingErrorNoError);
return;
}
}
if (thing->thingClassId() == humiditySensorThingClassId) {
if (action.actionTypeId() == humiditySensorInputActionTypeId) {
double value = info->action().param(humiditySensorInputActionInputParamTypeId).value().toDouble();
thing->setStateValue(humiditySensorInputStateTypeId, value);
double min = info->thing()->setting(humiditySensorSettingsMinHumidityParamTypeId).toDouble();
double max = info->thing()->setting(humiditySensorSettingsMaxHumidityParamTypeId).toDouble();
double newValue = mapDoubleValue(value, 0, 100, min, max);
double roundingFactor = qPow(10, info->thing()->setting(humiditySensorSettingsAccuracyParamTypeId).toInt());
newValue = qRound(newValue * roundingFactor) / roundingFactor;
thing->setStateValue(humiditySensorHumidityStateTypeId, newValue);
info->finish(Thing::ThingErrorNoError);
return;
}
}
if (thing->thingClassId() == moistureSensorThingClassId) {
if (action.actionTypeId() == moistureSensorInputActionTypeId) {
double value = info->action().param(moistureSensorInputActionInputParamTypeId).value().toDouble();
thing->setStateValue(moistureSensorInputStateTypeId, value);
double min = info->thing()->setting(moistureSensorSettingsMinMoistureParamTypeId).toDouble();
double max = info->thing()->setting(moistureSensorSettingsMaxMoistureParamTypeId).toDouble();
double newValue = mapDoubleValue(value, 0, 100, min, max);
double roundingFactor = qPow(10, info->thing()->setting(moistureSensorSettingsAccuracyParamTypeId).toInt());
newValue = qRound(newValue * roundingFactor) / roundingFactor;
thing->setStateValue(moistureSensorMoistureStateTypeId, newValue);
info->finish(Thing::ThingErrorNoError);
return;
}
}
return info->finish(Thing::ThingErrorThingClassNotFound);
}
double IntegrationPluginGenericThings::mapDoubleValue(double value, double fromMin, double fromMax, double toMin, double toMax)
{
double percent = (value - fromMin) / (fromMax - fromMin);
double toValue = toMin + (toMax - toMin) * percent;
return toValue;
}