// SPDX-License-Identifier: GPL-3.0-or-later
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright (C) 2013 - 2024, nymea GmbH
* Copyright (C) 2024 - 2025, chargebyte austria GmbH
*
* This file is part of nymea-plugins-genericthings.
*
* nymea-plugins-genericthings is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nymea-plugins-genericthings is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with nymea-plugins-genericthings. If not, see .
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#include "integrationplugingenericshading.h"
#include "plugininfo.h"
#include
IntegrationPluginGenericShading::IntegrationPluginGenericShading()
{
}
void IntegrationPluginGenericShading::setupThing(ThingSetupInfo *info)
{
Thing *thing = info->thing();
if (thing->thingClassId() == extendedBlindThingClassId) {
uint closingDuration = thing->setting(extendedBlindSettingsClosingDurationParamTypeId).toUInt();
QTimer* timer = new QTimer(this);
timer->setInterval(closingDuration/100.00); // closing timer / 100 to update on every percent
m_extendedBlindPercentageTimer.insert(thing, timer);
connect(thing, &Thing::settingChanged, thing, [timer] (const ParamTypeId ¶mTypeId, const QVariant &value) {
if (paramTypeId == extendedBlindSettingsClosingDurationParamTypeId) {
timer->setInterval(value.toUInt()/100.00);
}
});
connect(timer, &QTimer::timeout, this, [thing, this] {
uint currentPercentage = thing->stateValue(extendedBlindPercentageStateTypeId).toUInt();
if (thing->stateValue(extendedBlindStatusStateTypeId).toString() == "Closing") {
if (currentPercentage == 100) {
setBlindState(BlindStateStopped, thing);
qCDebug(dcGenericShading()) << "Extended blind is closed, stopping timer";
} else {
currentPercentage++;
thing->setStateValue(extendedBlindPercentageStateTypeId, currentPercentage);
}
} else if (thing->stateValue(extendedBlindStatusStateTypeId).toString() == "Opening") {
if (currentPercentage == 0) {
setBlindState(BlindStateStopped, thing);
qCDebug(dcGenericShading()) << "Extended blind is opened, stopping timer";
} else {
currentPercentage--;
thing->setStateValue(extendedBlindPercentageStateTypeId, currentPercentage);
}
} else {
setBlindState(BlindStateStopped, thing);
}
if (m_extendedBlindPercentageTimer.contains(thing)) {
uint targetPercentage = m_extendedBlindTargetPercentage.value(thing);
if (targetPercentage == currentPercentage) {
qCDebug(dcGenericShading()) << "Extended blind has reached target percentage, stopping timer";
setBlindState(BlindStateStopped, thing);
}
}
});
} else if (thing->thingClassId() == extendedAwningThingClassId) {
uint closingDuration = thing->setting(extendedAwningSettingsClosingDurationParamTypeId).toUInt();
QTimer* timer = new QTimer(this);
timer->setInterval(closingDuration/100.00); // closing timer / 100 to update on every percent
m_extendedAwningPercentageTimer.insert(thing, timer);
connect(thing, &Thing::settingChanged, thing, [timer] (const ParamTypeId ¶mTypeId, const QVariant &value) {
if (paramTypeId == extendedAwningSettingsClosingDurationParamTypeId) {
timer->setInterval(value.toUInt()/100.00);
}
});
connect(timer, &QTimer::timeout, this, [thing, this] {
uint currentPercentage = thing->stateValue(extendedAwningPercentageStateTypeId).toUInt();
if (thing->stateValue(extendedAwningStatusStateTypeId).toString() == "Closing") {
if (currentPercentage == 100) {
setBlindState(BlindStateStopped, thing);
qCDebug(dcGenericShading()) << "Extended awning is closed, stopping timer";
} else {
currentPercentage++;
thing->setStateValue(extendedAwningPercentageStateTypeId, currentPercentage);
}
} else if (thing->stateValue(extendedAwningStatusStateTypeId).toString() == "Opening") {
if (currentPercentage == 0) {
setBlindState(BlindStateStopped, thing);
qCDebug(dcGenericShading()) << "Extended awning is opened, stopping timer";
} else {
currentPercentage--;
thing->setStateValue(extendedAwningPercentageStateTypeId, currentPercentage);
}
} else {
setBlindState(BlindStateStopped, thing);
}
if (m_extendedAwningPercentageTimer.contains(thing)) {
uint targetPercentage = m_extendedAwningTargetPercentage.value(thing);
if (targetPercentage == currentPercentage) {
qCDebug(dcGenericShading()) << "Extended awning has reached target percentage, stopping timer";
setBlindState(BlindStateStopped, thing);
}
}
});
} else if (info->thing()->thingClassId() == venetianBlindThingClassId) {
uint closingTime = thing->setting(venetianBlindSettingsClosingDurationParamTypeId).toUInt();
uint angleTime = thing->setting(venetianBlindSettingsAngleTimeParamTypeId).toUInt();
if (closingTime < angleTime) {
return info->finish(Thing::ThingErrorSetupFailed, tr("Invalid closing or angle time"));
}
QTimer* closingTimer = new QTimer(this);
closingTimer->setInterval(closingTime/100.00); // closing timer / 100 to update on every percent
m_extendedBlindPercentageTimer.insert(thing, closingTimer);
connect(closingTimer, &QTimer::timeout, thing, [thing, this] {
uint currentPercentage = thing->stateValue(venetianBlindPercentageStateTypeId).toUInt();
if (thing->stateValue(venetianBlindStatusStateTypeId).toString() == "Closing") {
if (currentPercentage == 100) {
setBlindState(BlindStateStopped, thing);
qCDebug(dcGenericShading()) << "Venetian blind is closed, stopping timer";
} else if (currentPercentage > 100) {
currentPercentage = 100;
setBlindState(BlindStateStopped, thing);
qCWarning(dcGenericShading()) << "Venetian blind overshoot 100 percent";
} else {
currentPercentage++;
thing->setStateValue(venetianBlindPercentageStateTypeId, currentPercentage);
}
} else if (thing->stateValue(venetianBlindStatusStateTypeId).toString() == "Opening") {
if (currentPercentage == 0) {
setBlindState(BlindStateStopped, thing);
qCDebug(dcGenericShading()) << "Venetian blind is opened, stopping timer";
} else {
currentPercentage--;
thing->setStateValue(venetianBlindPercentageStateTypeId, currentPercentage);
}
} else {
setBlindState(BlindStateStopped, thing);
}
if (m_extendedBlindPercentageTimer.contains(thing)) {
uint targetPercentage = m_extendedBlindTargetPercentage.value(thing);
if (targetPercentage == currentPercentage) {
qCDebug(dcGenericShading()) << "Venetian blind has reached target percentage, stopping timer";
setBlindState(BlindStateStopped, thing);
}
}
});
QTimer* angleTimer = new QTimer(this);
angleTimer->setInterval(angleTime/180.00); // -90 to 90 degree -> 180 degree total
m_venetianBlindAngleTimer.insert(thing, angleTimer);
connect(thing, &Thing::settingChanged, thing, [closingTimer, angleTimer] (const ParamTypeId ¶mTypeId, const QVariant &value) {
if (paramTypeId == venetianBlindSettingsClosingDurationParamTypeId) {
closingTimer->setInterval(value.toUInt()/100.00);
} else if (paramTypeId == venetianBlindSettingsAngleTimeParamTypeId) {
angleTimer->setInterval(value.toUInt()/180.00);
}
});
connect(angleTimer, &QTimer::timeout, thing, [thing, this] {
int currentAngle = thing->stateValue(venetianBlindAngleStateTypeId).toInt();
if (thing->stateValue(venetianBlindStatusStateTypeId).toString() == "Closing") {
if (currentAngle < 90) {
currentAngle++;
} else if (currentAngle == 90) {
m_venetianBlindAngleTimer.value(thing)->stop();
} else if (currentAngle > 90) {
currentAngle = 90;
m_venetianBlindAngleTimer.value(thing)->stop();
qCWarning(dcGenericShading()) << "Venetian blind overshoot angle boundaries";
}
thing->setStateValue(venetianBlindAngleStateTypeId, currentAngle);
} else if (thing->stateValue(venetianBlindStatusStateTypeId).toString() == "Opening") {
if (currentAngle > -90) {
currentAngle--;
} else if (currentAngle == -90) {
m_venetianBlindAngleTimer.value(thing)->stop();
} else if (currentAngle < -90) {
currentAngle = -90;
m_venetianBlindAngleTimer.value(thing)->stop();
qCWarning(dcGenericShading()) << "Venetian blind overshoot angle boundaries";
}
thing->setStateValue(venetianBlindAngleStateTypeId, currentAngle);
}
if (m_venetianBlindTargetAngle.contains(thing)) {
int targetAngle = m_venetianBlindTargetAngle.value(thing);
if (targetAngle == currentAngle) {
qCDebug(dcGenericShading()) << "Venetian blind has reached target angle, stopping timer";
setBlindState(BlindStateStopped, thing);
}
}
});
}
// Fall trough, if not already finished and returned...
info->finish(Thing::ThingErrorNoError);
}
void IntegrationPluginGenericShading::executeAction(ThingActionInfo *info)
{
Thing *thing = info->thing();
Action action = info->action();
if (thing->thingClassId() == awningThingClassId) {
if (action.actionTypeId() == awningOpenActionTypeId) {
thing->setStateValue(awningStatusStateTypeId, "Opening");
thing->setStateValue(awningClosingOutputStateTypeId, false);
thing->setStateValue(awningOpeningOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == awningStopActionTypeId) {
thing->setStateValue(awningStatusStateTypeId, "Stopped");
thing->setStateValue(awningOpeningOutputStateTypeId, false);
thing->setStateValue(awningClosingOutputStateTypeId, false);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == awningCloseActionTypeId) {
thing->setStateValue(awningStatusStateTypeId, "Closing");
thing->setStateValue(awningOpeningOutputStateTypeId, false);
thing->setStateValue(awningClosingOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == awningOpeningOutputActionTypeId) {
bool on = action.param(awningOpeningOutputActionOpeningOutputParamTypeId).value().toBool();
thing->setStateValue(awningOpeningOutputStateTypeId, on);
if (on) {
thing->setStateValue(awningStatusStateTypeId, "Opening");
thing->setStateValue(awningClosingOutputStateTypeId, false);
} else {
thing->setStateValue(awningStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == awningClosingOutputActionTypeId) {
bool on = action.param(awningClosingOutputActionClosingOutputParamTypeId).value().toBool();
thing->setStateValue(awningClosingOutputStateTypeId, on);
if (on) {
thing->setStateValue(awningStatusStateTypeId, "Closing");
thing->setStateValue(awningOpeningOutputStateTypeId, false);
} else {
thing->setStateValue(awningStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
} else {
Q_ASSERT_X(false, "executeAction", QString("Unhandled actionTypeId: %1").arg(action.actionTypeId().toString()).toUtf8());
}
} else if (thing->thingClassId() == extendedAwningThingClassId) {
if (action.actionTypeId() == extendedAwningOpenActionTypeId) {
setBlindState(BlindStateOpening, thing);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == extendedAwningStopActionTypeId) {
setBlindState(BlindStateStopped, thing);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == extendedAwningCloseActionTypeId) {
setBlindState(BlindStateClosing, thing);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == extendedAwningOpeningOutputActionTypeId) {
bool on = action.param(extendedAwningOpeningOutputActionOpeningOutputParamTypeId).value().toBool();
thing->setStateValue(extendedAwningOpeningOutputStateTypeId, on);
if (on) {
setBlindState(BlindStateOpening, thing);
} else {
setBlindState(BlindStateStopped, thing);
}
info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == extendedAwningClosingOutputActionTypeId) {
bool on = action.param(extendedAwningClosingOutputActionClosingOutputParamTypeId).value().toBool();
thing->setStateValue(extendedAwningClosingOutputStateTypeId, on);
if (on) {
setBlindState(BlindStateClosing, thing);
} else {
setBlindState(BlindStateStopped, thing);
}
info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == extendedAwningPercentageActionTypeId) {
moveBlindToPercentage(action, thing);
} else {
Q_ASSERT_X(false, "executeAction", QString("Unhandled actionTypeId: %1").arg(action.actionTypeId().toString()).toUtf8());
}
} else if (thing->thingClassId() == blindThingClassId ) {
if (action.actionTypeId() == blindOpenActionTypeId) {
thing->setStateValue(blindStatusStateTypeId, "Opening");
thing->setStateValue(blindClosingOutputStateTypeId, false);
thing->setStateValue(blindOpeningOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == blindStopActionTypeId) {
thing->setStateValue(blindStatusStateTypeId, "Stopped");
thing->setStateValue(blindOpeningOutputStateTypeId, false);
thing->setStateValue(blindClosingOutputStateTypeId, false);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == blindCloseActionTypeId) {
thing->setStateValue(blindStatusStateTypeId, "Closing");
thing->setStateValue(blindOpeningOutputStateTypeId, false);
thing->setStateValue(blindClosingOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == blindOpeningOutputActionTypeId) {
bool on = action.param(blindOpeningOutputActionOpeningOutputParamTypeId).value().toBool();
thing->setStateValue(blindOpeningOutputStateTypeId, on);
if (on) {
thing->setStateValue(blindStatusStateTypeId, "Opening");
thing->setStateValue(blindClosingOutputStateTypeId, false);
} else {
thing->setStateValue(blindStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == blindClosingOutputActionTypeId) {
bool on = action.param(blindClosingOutputActionClosingOutputParamTypeId).value().toBool();
thing->setStateValue(blindClosingOutputStateTypeId, on);
if (on) {
thing->setStateValue(blindStatusStateTypeId, "Closing");
thing->setStateValue(blindOpeningOutputStateTypeId, false);
} else {
thing->setStateValue(blindStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
} else {
Q_ASSERT_X(false, "executeAction", QString("Unhandled actionTypeId: %1").arg(action.actionTypeId().toString()).toUtf8());
}
} else if (thing->thingClassId() == extendedBlindThingClassId) {
if (action.actionTypeId() == extendedBlindOpenActionTypeId) {
setBlindState(BlindStateOpening, thing);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == extendedBlindStopActionTypeId) {
setBlindState(BlindStateStopped, thing);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == extendedBlindCloseActionTypeId) {
setBlindState(BlindStateClosing, thing);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == extendedBlindOpeningOutputActionTypeId) {
bool on = action.param(extendedBlindOpeningOutputActionOpeningOutputParamTypeId).value().toBool();
thing->setStateValue(extendedBlindOpeningOutputStateTypeId, on);
if (on) {
setBlindState(BlindStateOpening, thing);
} else {
setBlindState(BlindStateStopped, thing);
}
info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == extendedBlindClosingOutputActionTypeId) {
bool on = action.param(extendedBlindClosingOutputActionClosingOutputParamTypeId).value().toBool();
thing->setStateValue(extendedBlindClosingOutputStateTypeId, on);
if (on) {
setBlindState(BlindStateClosing, thing);
} else {
setBlindState(BlindStateStopped, thing);
}
info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == extendedBlindPercentageActionTypeId) {
moveBlindToPercentage(action, thing);
} else {
Q_ASSERT_X(false, "executeAction", QString("Unhandled actionTypeId: %1").arg(action.actionTypeId().toString()).toUtf8());
}
} else if (thing->thingClassId() == venetianBlindThingClassId) {
if (action.actionTypeId() == venetianBlindOpenActionTypeId) {
setBlindState(BlindStateOpening, thing);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == venetianBlindStopActionTypeId) {
setBlindState(BlindStateStopped, thing);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == venetianBlindCloseActionTypeId) {
setBlindState(BlindStateClosing, thing);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == venetianBlindOpeningOutputActionTypeId) {
bool on = action.param(venetianBlindOpeningOutputActionOpeningOutputParamTypeId).value().toBool();
thing->setStateValue(venetianBlindOpeningOutputStateTypeId, on);
if (on) {
setBlindState(BlindStateOpening, thing);
} else {
setBlindState(BlindStateStopped, thing);
}
info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == venetianBlindClosingOutputActionTypeId) {
bool on = action.param(venetianBlindClosingOutputActionClosingOutputParamTypeId).value().toBool();
thing->setStateValue(venetianBlindClosingOutputStateTypeId, on);
if (on) {
setBlindState(BlindStateClosing, thing);
} else {
setBlindState(BlindStateStopped, thing);
}
info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == venetianBlindPercentageActionTypeId) {
moveBlindToPercentage(action, thing);
info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == venetianBlindAngleActionTypeId) {
moveBlindToAngle(action, thing);
info->finish(Thing::ThingErrorNoError);
} else {
Q_ASSERT_X(false, "executeAction", QString("Unhandled actionTypeId: %1").arg(action.actionTypeId().toString()).toUtf8());
}
} else if (thing->thingClassId() == shutterThingClassId) {
if (action.actionTypeId() == shutterOpenActionTypeId) {
thing->setStateValue(shutterStatusStateTypeId, "Opening");
thing->setStateValue(shutterClosingOutputStateTypeId, false);
thing->setStateValue(shutterOpeningOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == shutterStopActionTypeId) {
thing->setStateValue(shutterStatusStateTypeId, "Stopped");
thing->setStateValue(shutterOpeningOutputStateTypeId, false);
thing->setStateValue(shutterClosingOutputStateTypeId, false);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == shutterCloseActionTypeId) {
thing->setStateValue(shutterStatusStateTypeId, "Closing");
thing->setStateValue(shutterOpeningOutputStateTypeId, false);
thing->setStateValue(shutterClosingOutputStateTypeId, true);
return info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == shutterOpeningOutputActionTypeId) {
bool on = action.param(shutterOpeningOutputActionOpeningOutputParamTypeId).value().toBool();
thing->setStateValue(shutterOpeningOutputStateTypeId, on);
if (on) {
thing->setStateValue(shutterStatusStateTypeId, "Opening");
thing->setStateValue(shutterClosingOutputStateTypeId, false);
} else {
thing->setStateValue(shutterStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
} else if (action.actionTypeId() == shutterClosingOutputActionTypeId) {
bool on = action.param(shutterClosingOutputActionClosingOutputParamTypeId).value().toBool();
thing->setStateValue(shutterClosingOutputStateTypeId, on);
if (on) {
thing->setStateValue(shutterStatusStateTypeId, "Closing");
thing->setStateValue(shutterOpeningOutputStateTypeId, false);
} else {
thing->setStateValue(shutterStatusStateTypeId, "Stopped");
}
info->finish(Thing::ThingErrorNoError);
} else {
Q_ASSERT_X(false, "executeAction", QString("Unhandled actionTypeId: %1").arg(action.actionTypeId().toString()).toUtf8());
}
} else {
Q_ASSERT_X(false, "executeAction", QString("Unhandled thingClassId: %1").arg(thing->thingClassId().toString()).toUtf8());
}
}
void IntegrationPluginGenericShading::thingRemoved(Thing *thing)
{
if (thing->thingClassId() == extendedBlindThingClassId) {
m_extendedBlindPercentageTimer.take(thing)->deleteLater();
m_extendedBlindTargetPercentage.remove(thing);
} else if (thing->thingClassId() == venetianBlindThingClassId) {
m_extendedBlindPercentageTimer.take(thing)->deleteLater();
m_extendedBlindTargetPercentage.remove(thing);
m_venetianBlindAngleTimer.take(thing)->deleteLater();
m_venetianBlindTargetAngle.remove(thing);
}
}
double IntegrationPluginGenericShading::mapDoubleValue(double value, double fromMin, double fromMax, double toMin, double toMax)
{
double percent = (value - fromMin) / (fromMax - fromMin);
double toValue = toMin + (toMax - toMin) * percent;
return toValue;
}
void IntegrationPluginGenericShading::setBlindState(IntegrationPluginGenericShading::BlindState state, Thing *thing)
{
//If an ongoing "to percentage" actions is beeing executed, it is now overruled by another action
m_extendedBlindTargetPercentage.remove(thing);
if (thing->thingClassId() == extendedBlindThingClassId) {
switch (state) {
case BlindStateOpening:
thing->setStateValue(extendedBlindStatusStateTypeId, "Opening");
thing->setStateValue(extendedBlindClosingOutputStateTypeId, false);
thing->setStateValue(extendedBlindOpeningOutputStateTypeId, true);
thing->setStateValue(extendedBlindMovingStateTypeId, true);
m_extendedBlindPercentageTimer.value(thing)->start();
break;
case BlindStateClosing:
thing->setStateValue(extendedBlindStatusStateTypeId, "Closing");
thing->setStateValue(extendedBlindClosingOutputStateTypeId, true);
thing->setStateValue(extendedBlindOpeningOutputStateTypeId, false);
thing->setStateValue(extendedBlindMovingStateTypeId, true);
m_extendedBlindPercentageTimer.value(thing)->start();
break;
case BlindStateStopped:
thing->setStateValue(extendedBlindStatusStateTypeId, "Stopped");
thing->setStateValue(extendedBlindClosingOutputStateTypeId, false);
thing->setStateValue(extendedBlindOpeningOutputStateTypeId, false);
thing->setStateValue(extendedBlindMovingStateTypeId, false);
m_extendedBlindPercentageTimer.value(thing)->stop();
break;
}
} else if (thing->thingClassId() == extendedAwningThingClassId) {
switch (state) {
case BlindStateOpening:
thing->setStateValue(extendedAwningStatusStateTypeId, "Opening");
thing->setStateValue(extendedAwningClosingOutputStateTypeId, false);
thing->setStateValue(extendedAwningOpeningOutputStateTypeId, true);
thing->setStateValue(extendedAwningMovingStateTypeId, true);
m_extendedAwningPercentageTimer.value(thing)->start();
break;
case BlindStateClosing:
thing->setStateValue(extendedAwningStatusStateTypeId, "Closing");
thing->setStateValue(extendedAwningClosingOutputStateTypeId, true);
thing->setStateValue(extendedAwningOpeningOutputStateTypeId, false);
thing->setStateValue(extendedAwningMovingStateTypeId, true);
m_extendedAwningPercentageTimer.value(thing)->start();
break;
case BlindStateStopped:
thing->setStateValue(extendedAwningStatusStateTypeId, "Stopped");
thing->setStateValue(extendedAwningClosingOutputStateTypeId, false);
thing->setStateValue(extendedAwningOpeningOutputStateTypeId, false);
thing->setStateValue(extendedAwningMovingStateTypeId, false);
m_extendedAwningPercentageTimer.value(thing)->stop();
break;
}
} else if (thing->thingClassId() == venetianBlindThingClassId) {
m_venetianBlindTargetAngle.remove(thing);
switch (state) {
case BlindStateOpening:
thing->setStateValue(venetianBlindStatusStateTypeId, "Opening");
thing->setStateValue(venetianBlindClosingOutputStateTypeId, false);
thing->setStateValue(venetianBlindOpeningOutputStateTypeId, true);
thing->setStateValue(venetianBlindMovingStateTypeId, true);
m_extendedBlindPercentageTimer.value(thing)->start();
m_venetianBlindAngleTimer.value(thing)->start();
break;
case BlindStateClosing:
thing->setStateValue(venetianBlindStatusStateTypeId, "Closing");
thing->setStateValue(venetianBlindClosingOutputStateTypeId, true);
thing->setStateValue(venetianBlindOpeningOutputStateTypeId, false);
thing->setStateValue(venetianBlindMovingStateTypeId, true);
m_extendedBlindPercentageTimer.value(thing)->start();
m_venetianBlindAngleTimer.value(thing)->start();
break;
case BlindStateStopped:
thing->setStateValue(venetianBlindStatusStateTypeId, "Stopped");
thing->setStateValue(venetianBlindClosingOutputStateTypeId, false);
thing->setStateValue(venetianBlindOpeningOutputStateTypeId, false);
thing->setStateValue(venetianBlindMovingStateTypeId, false);
m_extendedBlindPercentageTimer.value(thing)->stop();
m_venetianBlindAngleTimer.value(thing)->stop();
break;
}
}
}
void IntegrationPluginGenericShading::moveBlindToPercentage(Action action, Thing *thing)
{
if (thing->thingClassId() == extendedBlindThingClassId) {
uint targetPercentage = action.param(extendedBlindPercentageActionPercentageParamTypeId).value().toUInt();
uint currentPercentage = thing->stateValue(extendedBlindPercentageStateTypeId).toUInt();
// 100% indicates the device is fully closed
if (targetPercentage == currentPercentage) {
qCDebug(dcGenericShading()) << "Extended blind is already at given percentage" << targetPercentage;
} else if (targetPercentage > currentPercentage) {
setBlindState(BlindStateClosing, thing);
m_extendedBlindTargetPercentage.insert(thing, targetPercentage);
} else if (targetPercentage < currentPercentage) {
setBlindState(BlindStateOpening, thing);
m_extendedBlindTargetPercentage.insert(thing, targetPercentage);
} else {
setBlindState(BlindStateStopped, thing);
}
} else if (thing->thingClassId() == extendedAwningThingClassId) {
uint targetPercentage = action.param(extendedAwningPercentageActionPercentageParamTypeId).value().toUInt();
uint currentPercentage = thing->stateValue(extendedAwningPercentageStateTypeId).toUInt();
// 100% indicates the device is fully closed
if (targetPercentage == currentPercentage) {
qCDebug(dcGenericShading()) << "Extended awningis already at given percentage" << targetPercentage;
} else if (targetPercentage > currentPercentage) {
setBlindState(BlindStateClosing, thing);
m_extendedAwningTargetPercentage.insert(thing, targetPercentage);
} else if (targetPercentage < currentPercentage) {
setBlindState(BlindStateOpening, thing);
m_extendedAwningTargetPercentage.insert(thing, targetPercentage);
} else {
setBlindState(BlindStateStopped, thing);
}
} else if (thing->thingClassId() == venetianBlindThingClassId) {
uint targetPercentage = action.param(venetianBlindPercentageActionPercentageParamTypeId).value().toUInt();
uint currentPercentage = thing->stateValue(venetianBlindPercentageStateTypeId).toUInt();
qCDebug(dcGenericShading()) << "Moving venetian blind to percentage" << targetPercentage << "Current percentage:" << currentPercentage;
// 100% indicates the device is fully closed
if (targetPercentage == currentPercentage) {
qCDebug(dcGenericShading()) << "Extended blind is already at given percentage" << targetPercentage;
} else if (targetPercentage > currentPercentage) {
setBlindState(BlindStateClosing, thing);
m_extendedBlindTargetPercentage.insert(thing, targetPercentage);
} else if (targetPercentage < currentPercentage) {
setBlindState(BlindStateOpening, thing);
m_extendedBlindTargetPercentage.insert(thing, targetPercentage);
} else {
setBlindState(BlindStateStopped, thing);
}
} else {
qCDebug(dcGenericShading()) << "Move to percentage doesn't support this thingClass";
}
}
void IntegrationPluginGenericShading::moveBlindToAngle(Action action, Thing *thing)
{
if (thing->thingClassId() == venetianBlindThingClassId) {
if (action.actionTypeId() == venetianBlindAngleActionTypeId) {
//NOTE moving percentage affects the angle but the angle doesnt affect the percentage
// opening -> -90
// closing -> +90
int targetAngle = action.param(venetianBlindAngleActionAngleParamTypeId).value().toInt();
int currentAngle = thing->stateValue(venetianBlindAngleStateTypeId).toInt();
if (targetAngle == currentAngle) {
qCDebug(dcGenericShading()) << "Venetian blind is already at given angle" << targetAngle;
} else if (targetAngle > currentAngle) {
setBlindState(BlindStateClosing, thing);
m_venetianBlindTargetAngle.insert(thing, targetAngle);
} else if (targetAngle < currentAngle) {
setBlindState(BlindStateOpening, thing);
m_venetianBlindTargetAngle.insert(thing, targetAngle);
} else {
setBlindState(BlindStateStopped, thing);
}
}
} else {
qCDebug(dcGenericShading()) << "Move to angle doesn't support this thingClass";
}
}