/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU Lesser General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation; version 3. This project is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "integrationplugingenericthing.h" #include "plugininfo.h" #include #include IntegrationPluginGenericThing::IntegrationPluginGenericThing() { } void IntegrationPluginGenericThing::setupThing(ThingSetupInfo *info) { info->finish(Thing::ThingErrorNoError); } void IntegrationPluginGenericThing::executeAction(ThingActionInfo *info) { Thing *thing = info->thing(); Action action = info->action(); if (thing->thingClassId() == genericThingClassId) { if (action.actionTypeId() == genericAnalogInputActionTypeId) { thing->setStateValue(genericAnalogInputStateTypeId, action.paramValue(genericAnalogInputActionAnalogInputParamTypeId)); info->finish(Thing::ThingErrorNoError); return; } if (action.actionTypeId() == genericAnalogOutputActionTypeId) { thing->setStateValue(genericAnalogOutputStateTypeId, action.paramValue(genericAnalogOutputActionAnalogOutputParamTypeId)); info->finish(Thing::ThingErrorNoError); return; } if (action.actionTypeId() == genericDigitalInputActionTypeId) { thing->setStateValue(genericDigitalInputStateTypeId, action.paramValue(genericDigitalInputActionDigitalInputParamTypeId)); info->finish(Thing::ThingErrorNoError); return; } if (action.actionTypeId() == genericDigitalOutputActionTypeId) { thing->setStateValue(genericDigitalOutputStateTypeId, action.paramValue(genericDigitalOutputActionDigitalOutputParamTypeId)); info->finish(Thing::ThingErrorNoError); return; } if (action.actionTypeId() == genericStringStateActionTypeId) { thing->setStateValue(genericStringStateStateTypeId, action.paramValue(genericStringStateActionStringStateParamTypeId)); info->finish(Thing::ThingErrorNoError); return; } } else { Q_ASSERT_X(false, "executeAction", QString("Unhandled thingClassId: %1").arg(thing->thingClassId().toString()).toUtf8()); } }