/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU Lesser General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation; version 3. This project is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "integrationplugingenericlights.h" #include "plugininfo.h" #include #include IntegrationPluginGenericLights::IntegrationPluginGenericLights() { } void IntegrationPluginGenericLights::setupThing(ThingSetupInfo *info) { info->finish(Thing::ThingErrorNoError); } void IntegrationPluginGenericLights::executeAction(ThingActionInfo *info) { Thing *thing = info->thing(); Action action = info->action(); if (thing->thingClassId() == lightThingClassId) { if (action.actionTypeId() == lightPowerActionTypeId) { thing->setStateValue(lightPowerStateTypeId, action.param(lightPowerActionPowerParamTypeId).value()); return info->finish(Thing::ThingErrorNoError); } else { Q_ASSERT_X(false, "executeAction", QString("Unhandled actionTypeId: %1").arg(action.actionTypeId().toString()).toUtf8()); } } else if (thing->thingClassId() == dimmableLightThingClassId) { if (action.actionTypeId() == dimmableLightPowerActionTypeId) { thing->setStateValue(dimmableLightPowerStateTypeId, action.param(dimmableLightPowerActionPowerParamTypeId).value()); return info->finish(Thing::ThingErrorNoError); } else if (action.actionTypeId() == dimmableLightBrightnessActionTypeId) { thing->setStateValue(dimmableLightBrightnessStateTypeId, action.param(dimmableLightBrightnessActionBrightnessParamTypeId).value()); return info->finish(Thing::ThingErrorNoError); } else { Q_ASSERT_X(false, "executeAction", QString("Unhandled actionTypeId: %1").arg(action.actionTypeId().toString()).toUtf8()); } } else if (thing->thingClassId() == colorTemperatureLightThingClassId) { if (action.actionTypeId() == colorTemperatureLightPowerActionTypeId) { thing->setStateValue(colorTemperatureLightPowerStateTypeId, action.param(colorTemperatureLightPowerActionPowerParamTypeId).value()); return info->finish(Thing::ThingErrorNoError); } else if (action.actionTypeId() == colorTemperatureLightBrightnessActionTypeId) { thing->setStateValue(colorTemperatureLightBrightnessStateTypeId, action.param(colorTemperatureLightBrightnessActionBrightnessParamTypeId).value()); return info->finish(Thing::ThingErrorNoError); } else if (action.actionTypeId() == colorTemperatureLightColorTemperatureActionTypeId) { thing->setStateValue(colorTemperatureLightColorTemperatureStateTypeId, action.param(colorTemperatureLightColorTemperatureActionColorTemperatureParamTypeId).value()); return info->finish(Thing::ThingErrorNoError); } else { Q_ASSERT_X(false, "executeAction", QString("Unhandled actionTypeId: %1").arg(action.actionTypeId().toString()).toUtf8()); } } else if (thing->thingClassId() == colorLightThingClassId) { if (action.actionTypeId() == colorLightPowerActionTypeId) { thing->setStateValue(colorLightPowerStateTypeId, action.param(colorLightPowerActionPowerParamTypeId).value()); return info->finish(Thing::ThingErrorNoError); } else if (action.actionTypeId() == colorLightBrightnessActionTypeId) { thing->setStateValue(colorLightBrightnessStateTypeId, action.param(colorLightBrightnessActionBrightnessParamTypeId).value()); return info->finish(Thing::ThingErrorNoError); } else if (action.actionTypeId() == colorLightColorTemperatureActionTypeId) { thing->setStateValue(colorLightColorTemperatureStateTypeId, action.param(colorLightColorTemperatureActionColorTemperatureParamTypeId).value()); return info->finish(Thing::ThingErrorNoError); } else if (action.actionTypeId() == colorLightColorActionTypeId) { thing->setStateValue(colorLightColorStateTypeId, action.param(colorLightColorActionColorParamTypeId).value()); return info->finish(Thing::ThingErrorNoError); } else { Q_ASSERT_X(false, "executeAction", QString("Unhandled actionTypeId: %1").arg(action.actionTypeId().toString()).toUtf8()); } } else { Q_ASSERT_X(false, "executeAction", QString("Unhandled thingClassId: %1").arg(thing->thingClassId().toString()).toUtf8()); } }