153 lines
5.8 KiB
C++
153 lines
5.8 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, GNU version 3. This project is distributed in the hope that it
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* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#include "thinggroup.h"
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#include "devicemanager.h"
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#include "devicesproxy.h"
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#include "types/statetypes.h"
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#include "types/actiontype.h"
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ThingGroup::ThingGroup(DeviceManager *deviceManager, DeviceClass *deviceClass, DevicesProxy *devices, QObject *parent):
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Device(deviceManager, deviceClass, QUuid::createUuid(), parent),
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m_thingManager(deviceManager),
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m_things(devices)
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{
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deviceClass->setParent(this);
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States *states = new States(this);
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for (int i = 0; i < deviceClass->stateTypes()->rowCount(); i++) {
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StateType *st = deviceClass->stateTypes()->get(i);
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State *state = new State(id(), st->id(), QVariant(), this);
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qDebug() << "Adding state" << st->name();
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states->addState(state);
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}
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setStates(states);
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syncStates();
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setName(deviceClass->displayName());
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connect(devices, &DevicesProxy::dataChanged, this, [this](const QModelIndex &/*topLeft*/, const QModelIndex &/*bottomRight*/, const QVector<int> &/*roles*/){
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syncStates();
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});
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connect(m_thingManager, &DeviceManager::executeActionReply, this, [this](int commandId, const QVariantMap &/*params*/){
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// This should maybe check the params and only emit NoError if there is at least one thing that returned without error?
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foreach (int id, m_pendingActions.keys()) {
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if (m_pendingActions.value(id).contains(commandId)) {
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m_pendingActions[id].removeAll(commandId);
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if (m_pendingActions[id].isEmpty()) {
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m_pendingActions.remove(id);
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emit actionExecutionFinished(id, "DeviceErrorNoError");
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}
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return;
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}
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}
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});
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}
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int ThingGroup::executeAction(const QString &actionName, const QVariantList ¶ms)
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{
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QList<int> pendingIds;
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qDebug() << "Execute action for group:" << this;
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for (int i = 0; i < m_things->rowCount(); i++) {
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Device *device = m_things->get(i);
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if (device->setupStatus() != Device::ThingSetupStatusComplete) {
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continue;
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}
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ActionType *actionType = device->thingClass()->actionTypes()->findByName(actionName);
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if (!actionType) {
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continue;
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}
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QVariantList finalParams;
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foreach (const QVariant ¶mVariant, params) {
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ParamType *paramType = actionType->paramTypes()->findByName(paramVariant.toMap().value("paramName").toString());
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if (paramType) {
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QVariantMap finalParam;
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finalParam.insert("paramTypeId", paramType->id());
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finalParam.insert("value", paramVariant.toMap().value("value"));
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finalParams.append(finalParam);
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}
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}
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qDebug() << "Initial params" << params;
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qDebug() << "Executing" << device->id() << actionType->name() << finalParams;
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int id = m_thingManager->executeAction(device->id(), actionType->id(), finalParams);
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pendingIds.append(id);
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}
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m_pendingActions.insert(++m_idCounter, pendingIds);
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return m_idCounter;
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}
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void ThingGroup::syncStates()
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{
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for (int i = 0; i < thingClass()->stateTypes()->rowCount(); i++) {
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StateType *stateType = thingClass()->stateTypes()->get(i);
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State *state = states()->getState(stateType->id());
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qDebug() << "syncing state" << stateType->name();
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QVariant value;
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int count = 0;
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for (int j = 0; j < m_things->rowCount(); j++) {
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Device *d = m_things->get(j);
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// Skip things that don't have the required state
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StateType *ds = d->thingClass()->stateTypes()->findByName(stateType->name());
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if (!ds) {
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continue;
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}
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// Skip disconnected things
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StateType *connectedStateType = d->thingClass()->stateTypes()->findByName("connected");
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if (connectedStateType) {
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if (!d->stateValue(connectedStateType->id()).toBool()) {
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continue;
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}
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}
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if (stateType->type().toLower() == "bool") {
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if (d->stateValue(ds->id()).toBool()) {
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value = true;
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break;
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}
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} else if (stateType->type().toLower() == "int") {
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value = value.toInt() + d->stateValue(ds->id()).toInt();
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count++;
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}
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}
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if (count > 0) {
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value = value.toDouble() / count;
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}
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state->setValue(value);
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}
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}
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