nymea-app/libnymea-app/thinggroup.cpp

153 lines
5.8 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright 2013 - 2020, nymea GmbH
* Contact: contact@nymea.io
*
* This file is part of nymea.
* This project including source code and documentation is protected by
* copyright law, and remains the property of nymea GmbH. All rights, including
* reproduction, publication, editing and translation, are reserved. The use of
* this project is subject to the terms of a license agreement to be concluded
* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
* under https://nymea.io/license
*
* GNU General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, GNU version 3. This project is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this project. If not, see <https://www.gnu.org/licenses/>.
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* For any further details and any questions please contact us under
* contact@nymea.io or see our FAQ/Licensing Information on
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#include "thinggroup.h"
#include "devicemanager.h"
#include "devicesproxy.h"
#include "types/statetypes.h"
#include "types/actiontype.h"
ThingGroup::ThingGroup(DeviceManager *deviceManager, DeviceClass *deviceClass, DevicesProxy *devices, QObject *parent):
Device(deviceManager, deviceClass, QUuid::createUuid(), parent),
m_thingManager(deviceManager),
m_things(devices)
{
deviceClass->setParent(this);
States *states = new States(this);
for (int i = 0; i < deviceClass->stateTypes()->rowCount(); i++) {
StateType *st = deviceClass->stateTypes()->get(i);
State *state = new State(id(), st->id(), QVariant(), this);
qDebug() << "Adding state" << st->name();
states->addState(state);
}
setStates(states);
syncStates();
setName(deviceClass->displayName());
connect(devices, &DevicesProxy::dataChanged, this, [this](const QModelIndex &/*topLeft*/, const QModelIndex &/*bottomRight*/, const QVector<int> &/*roles*/){
syncStates();
});
connect(m_thingManager, &DeviceManager::executeActionReply, this, [this](int commandId, const QVariantMap &/*params*/){
// This should maybe check the params and only emit NoError if there is at least one thing that returned without error?
foreach (int id, m_pendingActions.keys()) {
if (m_pendingActions.value(id).contains(commandId)) {
m_pendingActions[id].removeAll(commandId);
if (m_pendingActions[id].isEmpty()) {
m_pendingActions.remove(id);
emit actionExecutionFinished(id, "DeviceErrorNoError");
}
return;
}
}
});
}
int ThingGroup::executeAction(const QString &actionName, const QVariantList &params)
{
QList<int> pendingIds;
qDebug() << "Execute action for group:" << this;
for (int i = 0; i < m_things->rowCount(); i++) {
Device *device = m_things->get(i);
if (device->setupStatus() != Device::ThingSetupStatusComplete) {
continue;
}
ActionType *actionType = device->thingClass()->actionTypes()->findByName(actionName);
if (!actionType) {
continue;
}
QVariantList finalParams;
foreach (const QVariant &paramVariant, params) {
ParamType *paramType = actionType->paramTypes()->findByName(paramVariant.toMap().value("paramName").toString());
if (paramType) {
QVariantMap finalParam;
finalParam.insert("paramTypeId", paramType->id());
finalParam.insert("value", paramVariant.toMap().value("value"));
finalParams.append(finalParam);
}
}
qDebug() << "Initial params" << params;
qDebug() << "Executing" << device->id() << actionType->name() << finalParams;
int id = m_thingManager->executeAction(device->id(), actionType->id(), finalParams);
pendingIds.append(id);
}
m_pendingActions.insert(++m_idCounter, pendingIds);
return m_idCounter;
}
void ThingGroup::syncStates()
{
for (int i = 0; i < thingClass()->stateTypes()->rowCount(); i++) {
StateType *stateType = thingClass()->stateTypes()->get(i);
State *state = states()->getState(stateType->id());
qDebug() << "syncing state" << stateType->name();
QVariant value;
int count = 0;
for (int j = 0; j < m_things->rowCount(); j++) {
Device *d = m_things->get(j);
// Skip things that don't have the required state
StateType *ds = d->thingClass()->stateTypes()->findByName(stateType->name());
if (!ds) {
continue;
}
// Skip disconnected things
StateType *connectedStateType = d->thingClass()->stateTypes()->findByName("connected");
if (connectedStateType) {
if (!d->stateValue(connectedStateType->id()).toBool()) {
continue;
}
}
if (stateType->type().toLower() == "bool") {
if (d->stateValue(ds->id()).toBool()) {
value = true;
break;
}
} else if (stateType->type().toLower() == "int") {
value = value.toInt() + d->stateValue(ds->id()).toInt();
count++;
}
}
if (count > 0) {
value = value.toDouble() / count;
}
state->setValue(value);
}
}