158 lines
4.7 KiB
C++
158 lines
4.7 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, GNU version 3. This project is distributed in the hope that it
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* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#include "ioconnectionwatcher.h"
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#include "ioconnections.h"
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#include "ioconnection.h"
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IOInputConnectionWatcher::IOInputConnectionWatcher(QObject *parent) : QObject(parent)
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{
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}
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IOConnections *IOInputConnectionWatcher::ioConnections() const
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{
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return m_ioConnections;
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}
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void IOInputConnectionWatcher::setIOConnections(IOConnections *ioConnections)
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{
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if (m_ioConnections != ioConnections) {
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if (m_ioConnections) {
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disconnect(ioConnections, &IOConnections::countChanged, this, &IOInputConnectionWatcher::ioConnectionChanged);
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}
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m_ioConnections = ioConnections;
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emit ioConnectionsChanged();
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emit ioConnectionChanged();
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connect(ioConnections, &IOConnections::countChanged, this, &IOInputConnectionWatcher::ioConnectionChanged);
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}
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}
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QUuid IOInputConnectionWatcher::inputThingId() const
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{
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return m_inputThingId;
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}
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void IOInputConnectionWatcher::setInputThingId(const QUuid &inputThingId)
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{
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if (m_inputThingId != inputThingId) {
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m_inputThingId = inputThingId;
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emit inputThingIdChanged();
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emit ioConnectionChanged();
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}
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}
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QUuid IOInputConnectionWatcher::inputStateTypeId() const
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{
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return m_inputStateTypeId;
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}
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void IOInputConnectionWatcher::setInputStateTypeId(const QUuid &inputStateTypeId)
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{
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if (m_inputStateTypeId != inputStateTypeId) {
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m_inputStateTypeId = inputStateTypeId;
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emit inputStateTypeIdChanged();
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emit ioConnectionChanged();
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}
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}
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IOConnection* IOInputConnectionWatcher::ioConnection() const
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{
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if (!m_ioConnections) {
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return nullptr;
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}
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return m_ioConnections->findIOConnectionByInput(m_inputThingId, m_inputStateTypeId);
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}
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IOOutputConnectionWatcher::IOOutputConnectionWatcher(QObject *parent): QObject(parent)
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{
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}
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IOConnections *IOOutputConnectionWatcher::ioConnections() const
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{
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return m_ioConnections;
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}
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void IOOutputConnectionWatcher::setIOConnections(IOConnections *ioConnections)
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{
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if (m_ioConnections != ioConnections) {
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if (m_ioConnections) {
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disconnect(ioConnections, &IOConnections::countChanged, this, &IOOutputConnectionWatcher::ioConnectionChanged);
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}
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m_ioConnections = ioConnections;
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emit ioConnectionsChanged();
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emit ioConnectionChanged();
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connect(ioConnections, &IOConnections::countChanged, this, &IOOutputConnectionWatcher::ioConnectionChanged);
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}
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}
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QUuid IOOutputConnectionWatcher::outputThingId() const
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{
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return m_outputThingId;
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}
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void IOOutputConnectionWatcher::setOutputThingId(const QUuid &outputThingId)
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{
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if (m_outputThingId != outputThingId) {
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m_outputThingId = outputThingId;
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emit outputThingIdChanged();
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emit ioConnectionChanged();
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}
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}
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QUuid IOOutputConnectionWatcher::outputStateTypeId() const
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{
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return m_outputStateTypeId;
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}
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void IOOutputConnectionWatcher::setOutputStateTypeId(const QUuid &outputStateTypeId)
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{
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if (m_outputStateTypeId != outputStateTypeId) {
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m_outputStateTypeId = outputStateTypeId;
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emit outputStateTypeIdChanged();
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emit ioConnectionChanged();
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}
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}
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IOConnection *IOOutputConnectionWatcher::ioConnection() const
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{
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if (!m_ioConnections) {
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return nullptr;
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}
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return m_ioConnections->findIOConnectionByOutput(m_outputThingId, m_outputStateTypeId);
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}
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