108 lines
3.8 KiB
C++
108 lines
3.8 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, GNU version 3. This project is distributed in the hope that it
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* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef IOCONNECTIONWATCHER_H
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#define IOCONNECTIONWATCHER_H
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#include <QObject>
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#include <QUuid>
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class IOConnection;
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class IOConnections;
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class IOInputConnectionWatcher : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(IOConnections* ioConnections READ ioConnections WRITE setIOConnections NOTIFY ioConnectionsChanged)
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Q_PROPERTY(QUuid inputThingId READ inputThingId WRITE setInputThingId NOTIFY inputThingIdChanged)
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Q_PROPERTY(QUuid inputStateTypeId READ inputStateTypeId WRITE setInputStateTypeId NOTIFY inputStateTypeIdChanged)
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Q_PROPERTY(IOConnection* ioConnection READ ioConnection NOTIFY ioConnectionChanged)
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public:
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explicit IOInputConnectionWatcher(QObject *parent = nullptr);
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IOConnections* ioConnections() const;
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void setIOConnections(IOConnections *ioConnections);
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QUuid inputThingId() const;
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void setInputThingId(const QUuid &inputThingId);
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QUuid inputStateTypeId() const;
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void setInputStateTypeId(const QUuid &inputStateTypeId);
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IOConnection* ioConnection() const;
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signals:
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void ioConnectionsChanged();
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void inputThingIdChanged();
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void inputStateTypeIdChanged();
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void ioConnectionChanged();
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private:
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IOConnections *m_ioConnections = nullptr;
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QUuid m_inputThingId;
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QUuid m_inputStateTypeId;
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};
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class IOOutputConnectionWatcher : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(IOConnections* ioConnections READ ioConnections WRITE setIOConnections NOTIFY ioConnectionsChanged)
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Q_PROPERTY(QUuid outputThingId READ outputThingId WRITE setOutputThingId NOTIFY outputThingIdChanged)
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Q_PROPERTY(QUuid outputStateTypeId READ outputStateTypeId WRITE setOutputStateTypeId NOTIFY outputStateTypeIdChanged)
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Q_PROPERTY(IOConnection* ioConnection READ ioConnection NOTIFY ioConnectionChanged)
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public:
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explicit IOOutputConnectionWatcher(QObject *parent = nullptr);
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IOConnections* ioConnections() const;
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void setIOConnections(IOConnections *ioConnections);
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QUuid outputThingId() const;
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void setOutputThingId(const QUuid &outputThingId);
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QUuid outputStateTypeId() const;
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void setOutputStateTypeId(const QUuid &outputStateTypeId);
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IOConnection* ioConnection() const;
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signals:
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void ioConnectionsChanged();
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void outputThingIdChanged();
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void outputStateTypeIdChanged();
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void ioConnectionChanged();
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private:
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IOConnections *m_ioConnections = nullptr;
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QUuid m_outputThingId;
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QUuid m_outputStateTypeId;
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};
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#endif // IOCONNECTIONWATCHER_H
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