108 lines
3.2 KiB
C++
108 lines
3.2 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, GNU version 3. This project is distributed in the hope that it
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* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef THINGMODEL_H
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#define THINGMODEL_H
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#include <QObject>
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#include "types/thing.h"
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#include "types/thingclass.h"
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class ThingModel : public QAbstractListModel
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{
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Q_OBJECT
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Q_PROPERTY(int count READ rowCount NOTIFY countChanged)
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Q_PROPERTY(Thing* thing READ thing WRITE setThing NOTIFY thingChanged)
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Q_PROPERTY(bool showStates READ showStates WRITE setShowStates NOTIFY showStatesChanged)
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Q_PROPERTY(bool showActions READ showActions WRITE setShowActions NOTIFY showActionsChanged)
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Q_PROPERTY(bool showEvents READ showEvents WRITE setShowEvents NOTIFY showEventsChanged)
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public:
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enum Roles {
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RoleId,
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RoleType,
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RoleDisplayName,
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RoleWritable
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};
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Q_ENUM(Roles)
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enum Type {
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TypeStateType,
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TypeActionType,
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TypeEventType
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};
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Q_ENUM(Type)
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explicit ThingModel(QObject *parent = nullptr);
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int rowCount(const QModelIndex &parent = QModelIndex()) const override;
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QVariant data(const QModelIndex &index, int role) const override;
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QHash<int, QByteArray> roleNames() const override;
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Q_INVOKABLE QVariant getData(int index, int role) const;
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Thing* thing() const;
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void setThing(Thing *device);
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bool showStates() const;
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void setShowStates(bool showStates);
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bool showActions() const;
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void setShowActions(bool showActions);
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bool showEvents() const;
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void setShowEvents(bool showEvents);
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signals:
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void thingChanged();
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void countChanged();
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bool showStatesChanged();
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bool showActionsChanged();
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bool showEventsChanged();
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private:
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void updateList();
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private:
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Thing *m_device = nullptr;
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bool m_showStates = true;
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bool m_showActions = true;
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bool m_showEvents = true;
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QList<QUuid> m_list;
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};
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#endif // THINGMODEL_H
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