147 lines
4.0 KiB
C++
147 lines
4.0 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, GNU version 3. This project is distributed in the hope that it
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* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#include "statetypes.h"
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#include <QDebug>
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StateTypes::StateTypes(QObject *parent) :
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QAbstractListModel(parent)
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{
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}
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QList<StateType *> StateTypes::stateTypes()
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{
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return m_stateTypes;
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}
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StateType *StateTypes::get(int index) const
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{
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if (index < 0 || index >= m_stateTypes.count()) {
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return nullptr;
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}
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return m_stateTypes.at(index);
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}
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StateType *StateTypes::getStateType(const QUuid &stateTypeId) const
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{
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foreach (StateType *stateType, m_stateTypes) {
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if (stateType->id() == stateTypeId) {
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return stateType;
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}
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}
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return nullptr;
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}
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int StateTypes::rowCount(const QModelIndex &parent) const
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{
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Q_UNUSED(parent)
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return m_stateTypes.count();
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}
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QVariant StateTypes::data(const QModelIndex &index, int role) const
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{
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if (index.row() < 0 || index.row() >= m_stateTypes.count())
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return QVariant();
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StateType *stateType = m_stateTypes.at(index.row());
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switch (role) {
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case RoleId:
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return stateType->id();
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case RoleName:
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return stateType->name();
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case RoleDisplayName:
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return stateType->displayName();
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case RoleType:
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return stateType->type();
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case RoleDefaultValue:
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return stateType->defaultValue();
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case RoleUnit:
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return stateType->unit();
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case RoleIOType:
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return stateType->ioType();
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}
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return QVariant();
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}
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void StateTypes::addStateType(StateType *stateType)
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{
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stateType->setParent(this);
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beginInsertRows(QModelIndex(), m_stateTypes.count(), m_stateTypes.count());
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m_stateTypes.append(stateType);
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endInsertRows();
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emit countChanged();
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}
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StateType *StateTypes::findByName(const QString &name) const
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{
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foreach (StateType *stateType, m_stateTypes) {
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if (stateType->name() == name) {
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return stateType;
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}
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}
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return nullptr;
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}
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QList<StateType *> StateTypes::ioStateTypes(Types::IOType ioType) const
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{
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QList<StateType*> ret;
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foreach (StateType* stateType, m_stateTypes) {
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if (stateType->ioType() == ioType) {
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ret.append(stateType);
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}
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}
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return ret;
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}
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void StateTypes::clearModel()
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{
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beginResetModel();
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qDeleteAll(m_stateTypes);
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m_stateTypes.clear();
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endResetModel();
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emit countChanged();
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}
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QHash<int, QByteArray> StateTypes::roleNames() const
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{
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QHash<int, QByteArray> roles;
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roles[RoleId] = "id";
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roles[RoleName] = "name";
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roles[RoleDisplayName] = "displayName";
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roles[RoleType] = "type";
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roles[RoleDefaultValue] = "defaultValue";
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roles[RoleUnitString] = "unitString";
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roles[RoleUnit] = "unit";
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roles[RoleIOType] = "ioType";
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return roles;
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}
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