271 lines
7.6 KiB
C++
271 lines
7.6 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, GNU version 3. This project is distributed in the hope that it
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* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#include "device.h"
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#include "deviceclass.h"
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#include "devicemanager.h"
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#include <QDebug>
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Device::Device(DeviceManager *thingManager, DeviceClass *thingClass, const QUuid &parentId, QObject *parent) :
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QObject(parent),
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m_thingManager(thingManager),
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m_parentId(parentId),
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m_thingClass(thingClass)
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{
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connect(thingManager, &DeviceManager::executeActionReply, this, [=](int commandId, const QVariantMap ¶ms){
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if (m_pendingActions.contains(commandId)) {
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m_pendingActions.removeAll(commandId);
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emit executeActionReply(commandId, params);
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}
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});
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}
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QString Device::name() const
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{
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return m_name;
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}
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void Device::setName(const QString &name)
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{
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m_name = name;
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emit nameChanged();
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}
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QUuid Device::id() const
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{
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return m_id;
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}
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void Device::setId(const QUuid &id)
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{
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m_id = id;
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}
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QUuid Device::deviceClassId() const
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{
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return m_thingClass->id();
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}
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QUuid Device::thingClassId() const
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{
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return m_thingClass->id();
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}
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QUuid Device::parentDeviceId() const
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{
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return m_parentId;
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}
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bool Device::isChild() const
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{
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return !m_parentId.isNull();
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}
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Device::ThingSetupStatus Device::setupStatus() const
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{
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return m_setupStatus;
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}
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QString Device::setupDisplayMessage() const
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{
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return m_setupDisplayMessage;
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}
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void Device::setSetupStatus(Device::ThingSetupStatus setupStatus, const QString &displayMessage)
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{
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if (m_setupStatus != setupStatus || m_setupDisplayMessage != displayMessage) {
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m_setupStatus = setupStatus;
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m_setupDisplayMessage = displayMessage;
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emit setupStatusChanged();
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}
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}
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Params *Device::params() const
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{
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return m_params;
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}
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void Device::setParams(Params *params)
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{
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if (m_params != params) {
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if (m_params) {
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m_params->deleteLater();
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}
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params->setParent(this);
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m_params = params;
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emit paramsChanged();
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}
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}
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Params *Device::settings() const
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{
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return m_settings;
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}
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void Device::setSettings(Params *settings)
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{
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if (m_settings != settings) {
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if (m_settings) {
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m_settings->deleteLater();
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}
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settings->setParent(this);
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m_settings = settings;
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emit settingsChanged();
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}
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}
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States *Device::states() const
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{
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return m_states;
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}
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void Device::setStates(States *states)
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{
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if (m_states != states) {
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if (m_states) {
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m_states->deleteLater();
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}
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states->setParent(this);
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m_states = states;
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emit statesChanged();
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}
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}
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State *Device::state(const QUuid &stateTypeId) const
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{
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return m_states->getState(stateTypeId);
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}
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State *Device::stateByName(const QString &stateName) const
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{
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StateType *st = m_thingClass->stateTypes()->findByName(stateName);
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if (!st) {
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return nullptr;
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}
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return m_states->getState(st->id());
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}
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Param *Device::param(const QUuid ¶mTypeId) const
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{
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return m_params->getParam(paramTypeId);
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}
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Param *Device::paramByName(const QString ¶mName) const
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{
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ParamType *paramType = m_thingClass->paramTypes()->findByName(paramName);
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if (!paramType) {
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return nullptr;
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}
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return m_params->getParam(paramType->id());
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}
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DeviceClass *Device::thingClass() const
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{
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return m_thingClass;
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}
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bool Device::hasState(const QUuid &stateTypeId) const
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{
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foreach (State *state, states()->states()) {
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if (state->stateTypeId() == stateTypeId) {
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return true;
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}
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}
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return false;
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}
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QVariant Device::stateValue(const QUuid &stateTypeId) const
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{
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foreach (State *state, states()->states()) {
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if (state->stateTypeId() == stateTypeId) {
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return state->value();
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}
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}
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return QVariant();
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}
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void Device::setStateValue(const QUuid &stateTypeId, const QVariant &value)
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{
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foreach (State *state, states()->states()) {
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if (state->stateTypeId() == stateTypeId) {
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state->setValue(value);
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return;
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}
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}
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}
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int Device::executeAction(const QString &actionName, const QVariantList ¶ms)
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{
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ActionType *actionType = m_thingClass->actionTypes()->findByName(actionName);
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QVariantList finalParams;
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foreach (const QVariant ¶mVariant, params) {
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QVariantMap param = paramVariant.toMap();
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if (!param.contains("paramTypeId") && param.contains("paramName")) {
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ParamType *paramType = actionType->paramTypes()->findByName(param.take("paramName").toString());
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param.insert("paramTypeId", paramType->id());
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}
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finalParams.append(param);
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}
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int commandId = m_thingManager->executeAction(m_id, actionType->id(), finalParams);
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m_pendingActions.append(commandId);
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return commandId;
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}
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QDebug operator<<(QDebug &dbg, Device *thing)
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{
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dbg.nospace() << "Thing: " << thing->name() << " (" << thing->id().toString() << ") Class:" << thing->thingClass()->name() << " (" << thing->thingClassId().toString() << ")" << endl;
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for (int i = 0; i < thing->thingClass()->paramTypes()->rowCount(); i++) {
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ParamType *pt = thing->thingClass()->paramTypes()->get(i);
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Param *p = thing->params()->getParam(pt->id().toString());
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if (p) {
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dbg << " Param " << i << ": " << pt->id().toString() << ": " << pt->name() << " = " << p->value() << endl;
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} else {
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dbg << " Param " << i << ": " << pt->id().toString() << ": " << pt->name() << " = " << "*** Unknown value ***" << endl;
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}
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}
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for (int i = 0; i < thing->thingClass()->settingsTypes()->rowCount(); i++) {
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ParamType *pt = thing->thingClass()->settingsTypes()->get(i);
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Param *p = thing->settings()->getParam(pt->id().toString());
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if (p) {
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dbg << " Setting " << i << ": " << pt->id().toString() << ": " << pt->name() << " = " << p->value() << endl;
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} else {
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dbg << " Setting " << i << ": " << pt->id().toString() << ": " << pt->name() << " = " << "*** Unknown value ***" << endl;
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}
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}
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for (int i = 0; i < thing->thingClass()->stateTypes()->rowCount(); i++) {
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StateType *st = thing->thingClass()->stateTypes()->get(i);
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State *s = thing->states()->getState(st->id());
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dbg << " State " << i << ": " << st->id() << ": " << st->name() << " = " << s->value() << endl;
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}
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return dbg;
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}
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