210 lines
6.2 KiB
C++
210 lines
6.2 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, GNU version 3. This project is distributed in the hope that it
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* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#include "thingmodel.h"
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#include "types/statetype.h"
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ThingModel::ThingModel(QObject *parent) : QAbstractListModel(parent)
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{
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}
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int ThingModel::rowCount(const QModelIndex &parent) const
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{
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Q_UNUSED(parent)
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return m_list.count();
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}
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QVariant ThingModel::data(const QModelIndex &index, int role) const
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{
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if (role == RoleId) {
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return m_list.at(index.row());
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}
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if (role == RoleName) {
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StateType* stateType = m_device->thingClass()->stateTypes()->getStateType(m_list.at(index.row()));
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if (stateType) {
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return stateType->name();
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}
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ActionType* actionType = m_device->thingClass()->actionTypes()->getActionType(m_list.at(index.row()));
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if (actionType) {
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return actionType->name();
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}
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EventType* eventType = m_device->thingClass()->eventTypes()->getEventType(m_list.at(index.row()));
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if (eventType) {
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return eventType->name();
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}
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}
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if (role == RoleType) {
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StateType* stateType = m_device->thingClass()->stateTypes()->getStateType(m_list.at(index.row()));
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if (stateType) {
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return TypeStateType;
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}
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ActionType* actionType = m_device->thingClass()->actionTypes()->getActionType(m_list.at(index.row()));
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if (actionType) {
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return TypeActionType;
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}
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EventType* eventType = m_device->thingClass()->eventTypes()->getEventType(m_list.at(index.row()));
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if (eventType) {
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return TypeEventType;
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}
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}
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if (role == RoleDisplayName) {
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StateType* stateType = m_device->thingClass()->stateTypes()->getStateType(m_list.at(index.row()));
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if (stateType) {
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return stateType->displayName();
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}
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ActionType* actionType = m_device->thingClass()->actionTypes()->getActionType(m_list.at(index.row()));
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if (actionType) {
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return actionType->displayName();
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}
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EventType* eventType = m_device->thingClass()->eventTypes()->getEventType(m_list.at(index.row()));
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if (eventType) {
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return eventType->displayName();
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}
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}
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if (role == RoleWritable) {
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ActionType* actionType = m_device->thingClass()->actionTypes()->getActionType(m_list.at(index.row()));
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return actionType != nullptr;
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}
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return QVariant();
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}
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QHash<int, QByteArray> ThingModel::roleNames() const
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{
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QHash<int, QByteArray> roles;
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roles.insert(RoleId, "id");
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roles.insert(RoleName, "name");
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roles.insert(RoleType, "type");
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roles.insert(RoleDisplayName, "displayName");
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roles.insert(RoleWritable, "writable");
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return roles;
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}
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QVariant ThingModel::getData(int index, int role) const
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{
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if (index < 0 || index >= m_list.count()) {
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return QVariant();
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}
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return data(this->index(index), role);
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}
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Thing *ThingModel::thing() const
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{
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return m_device;
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}
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void ThingModel::setThing(Thing *device)
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{
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if (m_device != device) {
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m_device = device;
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emit thingChanged();
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updateList();
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}
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}
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bool ThingModel::showStates() const
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{
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return m_showStates;
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}
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void ThingModel::setShowStates(bool showStates)
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{
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if (m_showStates != showStates) {
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m_showStates = showStates;
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emit showStatesChanged();
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updateList();
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}
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}
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bool ThingModel::showActions() const
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{
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return m_showActions;
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}
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void ThingModel::setShowActions(bool showActions)
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{
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if (m_showActions != showActions) {
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m_showActions = showActions;
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emit showActionsChanged();
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updateList();
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}
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}
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bool ThingModel::showEvents() const
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{
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return m_showEvents;
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}
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void ThingModel::setShowEvents(bool showEvents)
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{
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if (m_showEvents != showEvents) {
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m_showEvents = showEvents;
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emit showEventsChanged();
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updateList();
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}
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}
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void ThingModel::updateList()
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{
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if (!m_device) {
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beginResetModel();
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m_list.clear();
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endResetModel();
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emit countChanged();
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return;
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}
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beginResetModel();
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m_list.clear();
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if (m_showStates) {
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for (int i = 0; i < m_device->thingClass()->stateTypes()->rowCount(); i++) {
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m_list.append(m_device->thingClass()->stateTypes()->get(i)->id());
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}
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}
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if (m_showActions) {
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for (int i = 0; i < m_device->thingClass()->actionTypes()->rowCount(); i++) {
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if (!m_list.contains(m_device->thingClass()->actionTypes()->get(i)->id())) {
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m_list.append(m_device->thingClass()->actionTypes()->get(i)->id());
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}
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}
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}
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if (m_showEvents) {
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for (int i = 0; i < m_device->thingClass()->eventTypes()->rowCount(); i++) {
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if (!m_list.contains(m_device->thingClass()->eventTypes()->get(i)->id())) {
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m_list.append(m_device->thingClass()->eventTypes()->get(i)->id());
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}
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}
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}
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endResetModel();
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emit countChanged();
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}
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