155 lines
4.6 KiB
C++
155 lines
4.6 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, GNU version 3. This project is distributed in the hope that it
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* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#include "things.h"
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#include "engine.h"
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#include <QDebug>
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Things::Things(QObject *parent) :
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QAbstractListModel(parent)
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{
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}
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QList<Thing *> Things::devices()
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{
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return m_things;
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}
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Thing *Things::get(int index) const
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{
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if (index < 0 || index >= m_things.count()) {
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return nullptr;
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}
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return m_things.at(index);
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}
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Thing *Things::getThing(const QUuid &thingId) const
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{
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foreach (Thing *thing, m_things) {
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if (thing->id() == thingId) {
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return thing;
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}
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}
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return nullptr;
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}
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int Things::rowCount(const QModelIndex &parent) const
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{
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Q_UNUSED(parent)
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return m_things.count();
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}
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QVariant Things::data(const QModelIndex &index, int role) const
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{
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if (index.row() < 0 || index.row() >= m_things.count())
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return QVariant();
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Thing *thing = m_things.at(index.row());
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switch (role) {
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case RoleName:
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return thing->name();
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case RoleId:
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return thing->id().toString();
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case RoleThingClass:
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return thing->thingClassId().toString();
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case RoleParentId:
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return thing->parentId().toString();
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case RoleSetupStatus:
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return thing->setupStatus();
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case RoleSetupDisplayMessage:
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return thing->setupDisplayMessage();
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case RoleInterfaces:
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return thing->thingClass()->interfaces();
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case RoleBaseInterface:
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return thing->thingClass()->baseInterface();
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}
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return QVariant();
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}
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void Things::addThing(Thing *thing)
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{
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thing->setParent(this);
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beginInsertRows(QModelIndex(), m_things.count(), m_things.count());
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m_things.append(thing);
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endInsertRows();
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connect(thing, &Thing::nameChanged, this, [thing, this]() {
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int idx = m_things.indexOf(thing);
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if (idx < 0) return;
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emit dataChanged(index(idx), index(idx), {RoleName});
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});
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connect(thing, &Thing::setupStatusChanged, this, [thing, this]() {
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int idx = m_things.indexOf(thing);
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if (idx < 0) return;
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emit dataChanged(index(idx), index(idx), {RoleSetupStatus, RoleSetupDisplayMessage});
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});
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connect(thing->states(), &States::dataChanged, this, [thing, this]() {
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int idx = m_things.indexOf(thing);
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if (idx < 0) return;
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emit dataChanged(index(idx), index(idx));
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});
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emit countChanged();
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emit thingAdded(thing);
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}
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void Things::removeThing(Thing *thing)
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{
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int index = m_things.indexOf(thing);
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beginRemoveRows(QModelIndex(), index, index);
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qDebug() << "Removed thing" << thing->name();
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m_things.takeAt(index)->deleteLater();
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endRemoveRows();
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emit countChanged();
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emit thingRemoved(thing);
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}
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void Things::clearModel()
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{
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beginResetModel();
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qDeleteAll(m_things);
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m_things.clear();
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endResetModel();
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emit countChanged();
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}
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QHash<int, QByteArray> Things::roleNames() const
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{
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QHash<int, QByteArray> roles;
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roles[RoleName] = "name";
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roles[RoleId] = "id";
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roles[RoleThingClass] = "thingClassId";
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roles[RoleParentId] = "parentId";
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roles[RoleSetupStatus] = "setupStatus";
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roles[RoleSetupDisplayMessage] = "setupDisplayMessage";
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roles[RoleInterfaces] = "interfaces";
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roles[RoleBaseInterface] = "baseInterface";
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return roles;
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}
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