nymea-app/nymea-app/ui/components/ProgressButton.qml

231 lines
6.8 KiB
QML

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright 2013 - 2020, nymea GmbH
* Contact: contact@nymea.io
*
* This file is part of nymea.
* This project including source code and documentation is protected by
* copyright law, and remains the property of nymea GmbH. All rights, including
* reproduction, publication, editing and translation, are reserved. The use of
* this project is subject to the terms of a license agreement to be concluded
* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
* under https://nymea.io/license
*
* GNU General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, GNU version 3. This project is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this project. If not, see <https://www.gnu.org/licenses/>.
*
* For any further details and any questions please contact us under
* contact@nymea.io or see our FAQ/Licensing Information on
* https://nymea.io/license/faq
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
import QtQuick 2.9
import QtQuick.Layouts 1.3
import Nymea 1.0
Item {
id: root
implicitHeight: size + Style.smallMargins * 2
implicitWidth: size + Style.smallMargins * 2
// FIXME: enums not available in < 5.10
property string mode: "transparent" // "normal" "highlight" "destructive" "transparent"
property string imageSource
property string longpressImageSource: imageSource
property bool repeat: false
property alias color: icon.color
property alias backgroundColor: background.color
property bool longpressEnabled: false
property bool busy: false
property int size: Style.iconSize
signal clicked();
signal longpressed();
MouseArea {
id: buttonDelegate
anchors.fill: parent
hoverEnabled: true
property bool longpressed: false
onPressed: {
canvas.inverted = false
buttonDelegate.longpressed = false
}
onReleased: {
if (!containsMouse) {
buttonDelegate.longpressed = false;
return;
}
if (buttonDelegate.longpressed) {
if (!repeat) {
root.longpressed();
}
} else {
root.clicked();
}
buttonDelegate.longpressed = false
}
}
NumberAnimation {
target: canvas
properties: "progress"
from: 0.0
to: 1.0
running: root.longpressEnabled && buttonDelegate.pressed
duration: 750
onRunningChanged: {
if (!running && canvas.progress == 1) {
buttonDelegate.longpressed = true;
if (root.repeat) {
root.longpressed();
start();
canvas.inverted = !canvas.inverted
}
}
}
}
NumberAnimation {
target: busyCanvas
property: "rotation"
from: 360
to: 0
duration: 2000
loops: Animation.Infinite
running: root.busy
}
Rectangle {
id: background
anchors.fill: parent
radius: width / 2
color: {
switch (root.mode) {
case "highlight":
return Style.accentColor;
case "destructive":
return Style.red;
case "normal":
return Style.tileOverlayColor;
default:
return "transparent"
}
}
Rectangle {
anchors.fill: parent
radius: width / 2
color: Style.foregroundColor
opacity: buttonDelegate.pressed || buttonDelegate.containsMouse ? .08 : 0
Behavior on opacity {
NumberAnimation { duration: 200 }
}
}
}
Canvas {
id: canvas
anchors.fill: parent
property real progress: 0
property bool inverted: false
readonly property int penWidth: 2
onProgressChanged: requestPaint()
Connections {
target: buttonDelegate
onPressedChanged: {
if (!buttonDelegate.pressed) {
canvas.progress = 0;
canvas.requestPaint()
}
}
}
onPaint: {
var ctx = getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Draw longpress progress
if (canvas.progress > 0) {
ctx.save();
ctx.fillStyle = Qt.rgba(1, 0, 0, 1);
ctx.lineWidth = canvas.penWidth
ctx.strokeStyle = Style.accentColor
var start = -Math.PI / 2;
var stop = -Math.PI / 2;
if (inverted) {
start += canvas.progress * 2 * Math.PI
} else {
stop += canvas.progress * 2 * Math.PI
}
ctx.beginPath();
ctx.arc(canvas.width / 2, canvas.height / 2, ((canvas.width - canvas.penWidth) / 2), start, stop);
ctx.stroke();
ctx.closePath();
ctx.restore();
}
}
}
Canvas {
id: busyCanvas
visible: root.busy
anchors.fill: parent
anchors.margins: -4
onPaint: {
var ctx = getContext("2d");
ctx.save();
ctx.lineWidth = 2;
ctx.strokeStyle = root.backgroundColor;
var radius = (width - ctx.lineWidth) / 2
var circumference = 2 * Math.PI * radius
var dashRatio = circumference / 6 / ctx.lineWidth
ctx.setLineDash([dashRatio, dashRatio])
ctx.beginPath();
ctx.arc(width / 2, height / 2, (width - 2) / 2, 0, 2 * Math.PI);
ctx.stroke();
ctx.closePath();
}
}
ColorIcon {
id: icon
anchors.fill: parent
anchors.margins: Style.smallMargins
name: buttonDelegate.longpressed ? root.longpressImageSource : root.imageSource
color: {
switch (root.mode) {
case "highlight":
return Style.white;
case "destructive":
return Style.white;
case "normal":
return Style.iconColor;
default:
return Style.iconColor
}
}
}
}