nymea-app/3rdParty/android/firebase_cpp_sdk/include/firebase/auth.h

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/*
* Copyright 2016 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FIREBASE_AUTH_CLIENT_CPP_SRC_INCLUDE_FIREBASE_AUTH_H_
#define FIREBASE_AUTH_CLIENT_CPP_SRC_INCLUDE_FIREBASE_AUTH_H_
#include <vector>
#include "firebase/app.h"
#include "firebase/future.h"
#include "firebase/internal/common.h"
#include "firebase/auth/user.h"
#if !defined(DOXYGEN)
FIREBASE_APP_REGISTER_CALLBACKS_REFERENCE(auth)
#endif // !defined(DOXYGEN)
namespace firebase {
/// @brief Firebase Authentication API.
///
/// Firebase Authentication provides backend services to securely authenticate
/// users. It can authenticate users using passwords and federated identity
/// provider credentials, and it can integrate with a custom auth backend.
namespace auth {
// Predeclarations.
struct AuthData;
class AuthStateListener;
class IdTokenListener;
class PhoneAuthProvider;
/// @brief Firebase authentication object.
///
/// @if cpp_examples
///
/// firebase::auth::Auth is the gateway to the Firebase authentication API.
/// With it, you can reference @ref firebase::auth::User objects to manage user
/// accounts and credentials.
///
/// Each @ref firebase::App has up to one firebase::auth::Auth class. You
/// acquire the firebase::auth::Auth class through the static function
/// @ref firebase::auth::Auth::GetAuth.
///
/// For example:
/// @code{.cpp}
/// // Get the Auth class for your App.
/// firebase::auth::Auth* auth = firebase::auth::Auth::GetAuth(app);
///
/// // Request anonymous sign-in and wait until asynchronous call completes.
/// firebase::Future<firebase::auth::User*> sign_in_future =
/// auth->SignInAnonymously();
/// while (sign_in_future.status() == firebase::kFutureStatusPending) {
/// Wait(100);
/// printf("Signing in...\n");
/// }
///
/// // Print sign in results.
/// const firebase::auth::AuthError error =
/// static_cast<firebase::auth::AuthError>(sign_in_future.error());
/// if (error != firebase::auth::kAuthErrorNone) {
/// printf("Sign in failed with error `%s`\n",
/// sign_in_future.error_message());
/// } else {
/// firebase::auth::User* user = *sign_in_future.result();
/// printf("Signed in as %s user.\n",
/// user->Anonymous() ? "an anonymous" : "a non-anonymous");
/// }
/// @endcode
/// @endif
class Auth {
public:
/// @brief Results of calls @ref FetchProvidersForEmail.
///
struct FetchProvidersResult {
/// The IDPs (identity providers) that can be used for `email`.
/// An array of length `num_providers` of null-terminated strings.
std::vector<std::string> providers;
};
~Auth();
/// Synchronously gets the cached current user, or nullptr if there is none.
/// @note This function may block and wait until the Auth instance finishes
/// loading the saved user's state. This should only happen for a short
/// period of time after the Auth instance is created.
User* current_user();
// ----- Providers -------------------------------------------------------
/// Asynchronously requests the IDPs (identity providers) that can be used
/// for the given email address.
///
/// Useful for an "identifier-first" login flow.
///
/// @if cpp_examples
/// The following sample code illustrates a possible login screen
/// that allows the user to pick an identity provider.
/// @code{.cpp}
/// // This function is called every frame to display the login screen.
/// // Returns the identity provider name, or "" if none selected.
/// const char* DisplayIdentityProviders(firebase::auth::Auth& auth,
/// const char* email) {
/// // Get results of most recent call to FetchProvidersForEmail().
/// firebase::Future<firebase::auth::Auth::FetchProvidersResult> future =
/// auth.FetchProvidersForEmailLastResult();
/// const firebase::auth::Auth::FetchProvidersResult* result =
/// future.result();
///
/// // Header.
/// ShowTextBox("Sign in %s", email);
///
/// // Fetch providers from the server if we need to.
/// const bool refetch =
/// future.status() == firebase::kFutureStatusInvalid ||
/// (result != nullptr && strcmp(email, result->email.c_str()) != 0);
/// if (refetch) {
/// auth.FetchProvidersForEmail(email);
/// }
///
/// // Show a waiting icon if we're waiting for the asynchronous call to
/// // complete.
/// if (future.status() != firebase::kFutureStatusComplete) {
/// ShowImage("waiting icon");
/// return "";
/// }
///
/// // Show error code if the call failed.
/// if (future.error() != firebase::auth::kAuthErrorNone) {
/// ShowTextBox("Error fetching providers: %s", future.error_message());
/// }
///
/// // Show a button for each provider available to this email.
/// // Return the provider for the button that's pressed.
/// for (size_t i = 0; i < result->providers.size(); ++i) {
/// const bool selected = ShowTextButton(result->providers[i].c_str());
/// if (selected) return result->providers[i].c_str();
/// }
/// return "";
/// }
/// @endcode
/// @endif
Future<FetchProvidersResult> FetchProvidersForEmail(const char* email);
/// Get results of the most recent call to @ref FetchProvidersForEmail.
Future<FetchProvidersResult> FetchProvidersForEmailLastResult() const;
// ----- Sign In ---------------------------------------------------------
/// Asynchronously logs into Firebase with the given Auth token.
///
/// An error is returned, if the token is invalid, expired or otherwise
/// not accepted by the server.
Future<User*> SignInWithCustomToken(const char* token);
/// Get results of the most recent call to @ref SignInWithCustomToken.
Future<User*> SignInWithCustomTokenLastResult() const;
/// Convenience method for @ref SignInAndRetrieveDataWithCredential that
/// doesn't return additional identity provider data.
Future<User*> SignInWithCredential(const Credential& credential);
/// Get results of the most recent call to @ref SignInWithCredential.
Future<User*> SignInWithCredentialLastResult() const;
/// Asynchronously logs into Firebase with the given credentials.
///
/// For example, the credential could wrap a Facebook login access token,
/// a Twitter token/token-secret pair).
///
/// The SignInResult contains both a reference to the User (which can be null
/// if the sign in failed), and AdditionalUserInfo, which holds details
/// specific to the Identity Provider used to sign in.
///
/// An error is returned if the token is invalid, expired, or otherwise not
/// accepted by the server.
Future<SignInResult> SignInAndRetrieveDataWithCredential(
const Credential& credential);
/// Get results of the most recent call to
/// @ref SignInAndRetrieveDataWithCredential.
Future<SignInResult> SignInAndRetrieveDataWithCredentialLastResult() const;
/// Asynchronously creates and becomes an anonymous user.
/// If there is already an anonymous user signed in, that user will be
/// returned instead.
/// If there is any other existing user, that user will be signed out.
///
/// @if cpp_examples
/// The following sample code illustrates the sign-in flow that might be
/// used by a game or some other program with a regular (for example, 30Hz)
/// update loop.
///
/// The sample calls SignIn() every frame. We dont maintain our own
/// Futures but instead call SignInAnonymouslyLastResult() to get the Future
/// of our most recent call.
///
/// @code{.cpp}
/// // Try to ensure that we get logged in.
/// // This function is called every frame.
/// bool SignIn(firebase::auth::Auth& auth) {
/// // Grab the result of the latest sign-in attempt.
/// firebase::Future<firebase::auth::User*> future =
/// auth.SignInAnonymouslyLastResult();
///
/// // If we're in a state where we can try to sign in, do so.
/// if (future.status() == firebase::kFutureStatusInvalid ||
/// (future.status() == firebase::kFutureStatusComplete &&
/// future.error() != firebase::auth::kAuthErrorNone)) {
/// auth.SignInAnonymously();
/// }
///
/// // We're signed in if the most recent result was successful.
/// return future.status() == firebase::kFutureStatusComplete &&
/// future.error() == firebase::auth::kAuthErrorNone;
/// }
/// @endcode
/// @endif
Future<User*> SignInAnonymously();
/// Get results of the most recent call to @ref SignInAnonymously.
Future<User*> SignInAnonymouslyLastResult() const;
/// Signs in using provided email address and password.
/// An error is returned if the password is wrong or otherwise not accepted
/// by the server.
Future<User*> SignInWithEmailAndPassword(const char* email,
const char* password);
/// Get results of the most recent call to @ref SignInWithEmailAndPassword.
Future<User*> SignInWithEmailAndPasswordLastResult() const;
/// Creates, and on success, logs in a user with the given email address
/// and password.
///
/// An error is returned when account creation is unsuccessful
/// (due to another existing account, invalid password, etc.).
Future<User*> CreateUserWithEmailAndPassword(const char* email,
const char* password);
/// Get results of the most recent call to
/// @ref CreateUserWithEmailAndPassword.
Future<User*> CreateUserWithEmailAndPasswordLastResult() const;
/// Removes any existing authentication credentials from this client.
/// This function always succeeds.
void SignOut();
// ----- Password Reset -------------------------------------------------
/// Initiates a password reset for the given email address.
///
/// If the email address is not registered, then the returned task has a
/// status of IsFaulted.
///
/// @if cpp_examples
/// The following sample code illustrating a possible password reset flow.
/// Like in the Anonymous Sign-In example above, the ResetPasswordScreen()
/// function is called once per frame (say 30 times per second).
///
/// No state is persisted by the caller in this example. The state of the
/// most recent calls are instead accessed through calls to functions like
/// auth.SendPasswordResetEmailLastResult().
/// @code{.cpp}
/// const char* ImageNameForStatus(const firebase::FutureBase& future) {
/// assert(future.status() != firebase::kFutureStatusInvalid);
/// return future.status() == firebase::kFutureStatusPending
/// ? "waiting icon"
/// : future.error() == firebase::auth::kAuthErrorNone
/// ? "checkmark icon"
/// : "x mark icon";
/// }
///
/// // This function is called once per frame.
/// void ResetPasswordScreen(firebase::auth::Auth& auth) {
/// // Gather email address.
/// // ShowInputBox() returns a value when `enter` is pressed.
/// const std::string email = ShowInputBox("Enter e-mail");
/// if (email != "") {
/// auth.SendPasswordResetEmail(email.c_str());
/// }
///
/// // Show checkmark, X-mark, or waiting icon beside the
/// // email input box, to indicate if email has been sent.
/// firebase::Future<void> send_future =
/// auth.SendPasswordResetEmailLastResult();
/// ShowImage(ImageNameForStatus(send_future));
///
/// // Display error message if the e-mail could not be sent.
/// if (send_future.status() == firebase::kFutureStatusComplete &&
/// send_future.error() != firebase::auth::kAuthErrorNone) {
/// ShowTextBox(send_future.error_message());
/// }
/// }
/// @endcode
/// @endif
Future<void> SendPasswordResetEmail(const char* email);
/// Get results of the most recent call to @ref SendPasswordResetEmail.
Future<void> SendPasswordResetEmailLastResult() const;
/// @brief Registers a listener to changes in the authentication state.
///
/// There can be more than one listener registered at the same time.
/// The listeners are called asynchronously, possibly on a different thread.
///
/// Authentication state changes are:
/// - Right after the listener has been registered
/// - When a user signs in
/// - When the current user signs out
/// - When the current user changes
///
/// It is a recommended practice to always listen to sign-out events, as you
/// may want to prompt the user to sign in again and maybe restrict the
/// information or actions they have access to.
///
/// Use RemoveAuthStateListener to unregister a listener.
///
/// @note The caller owns `listener` and is responsible for destroying it.
/// When `listener` is destroyed, or when @ref Auth is destroyed,
/// RemoveAuthStateListener is called automatically.
void AddAuthStateListener(AuthStateListener* listener);
/// @brief Unregisters a listener of authentication changes.
///
/// Listener must previously been added with AddAuthStateListener.
///
/// Note that listeners unregister themselves automatically when they
/// are destroyed, and the Auth class unregisters its listeners when the
/// Auth class itself is destroyed, so this function does not normally need
/// to be called explicitly.
void RemoveAuthStateListener(AuthStateListener* listener);
/// @brief Registers a listener to changes in the ID token state.
///
/// There can be more than one listener registered at the same time.
/// The listeners are called asynchronously, possibly on a different thread.
///
/// Authentication state changes are:
/// - Right after the listener has been registered
/// - When a user signs in
/// - When the current user signs out
/// - When the current user changes
/// - When there is a change in the current user's token
///
/// Use RemoveIdTokenListener to unregister a listener.
///
/// @note The caller owns `listener` and is responsible for destroying it.
/// When `listener` is destroyed, or when @ref Auth is destroyed,
/// RemoveIdTokenListener is called automatically.
void AddIdTokenListener(IdTokenListener* listener);
/// @brief Unregisters a listener of ID token changes.
///
/// Listener must previously been added with AddIdTokenListener.
///
/// Note that listeners unregister themselves automatically when they
/// are destroyed, and the Auth class unregisters its listeners when the
/// Auth class itself is destroyed, so this function does not normally need
/// to be called explicitly.
void RemoveIdTokenListener(IdTokenListener* listener);
/// Gets the App this auth object is connected to.
App& app();
/// Returns the Auth object for an App. Creates the Auth if required.
///
/// To get the Auth object for the default app, use,
/// GetAuth(GetDefaultFirebaseApp());
///
/// If the library Auth fails to initialize, init_result_out will be
/// written with the result status (if a pointer is given).
///
/// @param[in] app The App to use for the Auth object.
/// @param[out] init_result_out Optional: If provided, write the init result
/// here. Will be set to kInitResultSuccess if initialization succeeded, or
/// kInitResultFailedMissingDependency on Android if Google Play services is
/// not available on the current device.
static Auth* GetAuth(App* app, InitResult* init_result_out = nullptr);
private:
/// @cond FIREBASE_APP_INTERNAL
friend class ::firebase::App;
friend class ::firebase::auth::PhoneAuthProvider;
friend class IdTokenRefreshListener;
friend class IdTokenRefreshThread;
friend class UserDataPersist;
friend class UserDesktopTest;
friend class AuthDesktopTest;
friend void EnableTokenAutoRefresh(AuthData* authData);
friend void DisableTokenAutoRefresh(AuthData* authData);
friend void ResetTokenRefreshCounter(AuthData* authData);
/// @endcond
// Provides access to the auth token for the current user. Returns the
// current user's auth token, or an empty string, if there isn't one.
static bool GetAuthTokenForRegistry(App* app, void* /*unused*/, void* out);
// Starts and stops a thread to ensure that the cached auth token is never
// kept long enough for it to expire. Refcounted, so multiple classes can
// register this without causing problems.
static bool StartTokenRefreshThreadForRegistry(App* app, void* /*unused*/,
void* /*unused*/);
static bool StopTokenRefreshThreadForRegistry(App* app, void* /*unused*/,
void* /*unused*/);
// Init and Destroy the platform specific auth data.
void InitPlatformAuth(AuthData* const auth_data);
void DestroyPlatformAuth(AuthData* const auth_data);
// Call GetAuth() to create an Auth object.
// Constructors and destructors don't make any external calls.
// They just initialize and deinitialize internal variables.
Auth(App* app, void* auth_impl);
// Delete the internal AuthData object.
void DeleteInternal();
// This class uses the pimpl mechanism to avoid exposing platform-dependent
// implementation.
AuthData* auth_data_;
};
/// @brief Listener called when there is a change in the authentication state.
///
/// Override base class method to handle authentication state changes.
/// Methods are invoked asynchronously and may be invoked on other threads.
class AuthStateListener {
public:
/// @note: Destruction of the listener automatically calls
/// RemoveAuthStateListener() from the Auths this listener is registered with,
/// if those Auths have not yet been destroyed.
virtual ~AuthStateListener();
/// Called when the authentication state of `auth` changes.
/// - Right after the listener has been registered
/// - When a user is signed in
/// - When the current user is signed out
/// - When the current user changes
///
/// @param[in] auth Disambiguates which @ref Auth instance the event
/// corresponds to, in the case where you are using more than one at the same
/// time.
virtual void OnAuthStateChanged(Auth* auth) = 0;
private:
/// @cond FIREBASE_APP_INTERNAL
friend class Auth;
/// @endcond
/// The Auths with which this listener has been registered.
std::vector<Auth*> auths_;
};
/// @brief Listener called when there is a change in the ID token.
///
/// Override base class method to handle ID token changes.
/// Methods are invoked asynchronously and may be invoked on other threads.
class IdTokenListener {
public:
/// @note: Destruction of the listener automatically calls
/// RemoveIdTokenListener() from the Auths this listener is registered with,
/// if those Auths have not yet been destroyed.
virtual ~IdTokenListener();
/// Called when there is a change in the current user's token.
/// - Right after the listener has been registered
/// - When a user signs in
/// - When the current user signs out
/// - When the current user changes
/// - When there is a change in the current user's token
///
/// @param[in] auth Disambiguates which @ref Auth instance the event
/// corresponds to, in the case where you are using more than one at the same
/// time.
virtual void OnIdTokenChanged(Auth* auth) = 0;
private:
/// @cond FIREBASE_APP_INTERNAL
friend class Auth;
/// @endcond
/// The Auths with which this listener has been registered.
std::vector<Auth*> auths_;
};
} // namespace auth
} // namespace firebase
#endif // FIREBASE_AUTH_CLIENT_CPP_SRC_INCLUDE_FIREBASE_AUTH_H_