nymea-app/libnymea-app/types/interface.cpp

86 lines
2.5 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright 2013 - 2020, nymea GmbH
* Contact: contact@nymea.io
*
* This file is part of nymea.
* This project including source code and documentation is protected by
* copyright law, and remains the property of nymea GmbH. All rights, including
* reproduction, publication, editing and translation, are reserved. The use of
* this project is subject to the terms of a license agreement to be concluded
* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
* under https://nymea.io/license
*
* GNU General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, GNU version 3. This project is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this project. If not, see <https://www.gnu.org/licenses/>.
*
* For any further details and any questions please contact us under
* contact@nymea.io or see our FAQ/Licensing Information on
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#include "interface.h"
#include "eventtypes.h"
#include "statetypes.h"
#include "actiontypes.h"
#include "thingclass.h"
Interface::Interface(const QString &name, const QString &displayName, QObject *parent) :
QObject(parent),
m_name(name),
m_displayName(displayName),
m_eventTypes(new EventTypes(this)),
m_stateTypes(new StateTypes(this)),
m_actionTypes(new ActionTypes(this))
{
}
QString Interface::name() const
{
return m_name;
}
QString Interface::displayName() const
{
return m_displayName;
}
EventTypes* Interface::eventTypes() const
{
return m_eventTypes;
}
StateTypes* Interface::stateTypes() const
{
return m_stateTypes;
}
ActionTypes* Interface::actionTypes() const
{
return m_actionTypes;
}
ThingClass *Interface::createThingClass()
{
ThingClass* dc = new ThingClass();
dc->setName(m_name);
dc->setParamTypes(new ParamTypes(dc));
dc->setSettingsTypes(new ParamTypes(dc));
dc->setDisplayName(m_displayName);
dc->setEventTypes(m_eventTypes);
dc->setStateTypes(m_stateTypes);
dc->setActionTypes(m_actionTypes);
return dc;
}