143 lines
3.7 KiB
C++
143 lines
3.7 KiB
C++
// SPDX-License-Identifier: LGPL-3.0-or-later
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright (C) 2013 - 2024, nymea GmbH
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* Copyright (C) 2024 - 2025, chargebyte austria GmbH
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*
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* This file is part of libnymea-app.
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*
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* libnymea-app is free software: you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* libnymea-app is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with libnymea-app. If not, see <https://www.gnu.org/licenses/>.
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#include "statetypes.h"
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#include <QDebug>
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StateTypes::StateTypes(QObject *parent) :
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QAbstractListModel(parent)
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{
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}
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QList<StateType *> StateTypes::stateTypes()
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{
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return m_stateTypes;
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}
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StateType *StateTypes::get(int index) const
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{
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if (index < 0 || index >= m_stateTypes.count()) {
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return nullptr;
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}
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return m_stateTypes.at(index);
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}
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StateType *StateTypes::getStateType(const QUuid &stateTypeId) const
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{
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foreach (StateType *stateType, m_stateTypes) {
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if (stateType->id() == stateTypeId) {
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return stateType;
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}
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}
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return nullptr;
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}
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int StateTypes::rowCount(const QModelIndex &parent) const
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{
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Q_UNUSED(parent)
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return static_cast<int>(m_stateTypes.count());
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}
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QVariant StateTypes::data(const QModelIndex &index, int role) const
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{
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if (index.row() < 0 || index.row() >= m_stateTypes.count())
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return QVariant();
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StateType *stateType = m_stateTypes.at(index.row());
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switch (role) {
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case RoleId:
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return stateType->id();
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case RoleName:
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return stateType->name();
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case RoleDisplayName:
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return stateType->displayName();
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case RoleType:
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return stateType->type();
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case RoleDefaultValue:
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return stateType->defaultValue();
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case RoleUnit:
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return stateType->unit();
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case RoleIOType:
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return stateType->ioType();
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}
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return QVariant();
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}
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void StateTypes::addStateType(StateType *stateType)
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{
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stateType->setParent(this);
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beginInsertRows(QModelIndex(), static_cast<int>(m_stateTypes.count()), static_cast<int>(m_stateTypes.count()));
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m_stateTypes.append(stateType);
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endInsertRows();
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emit countChanged();
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}
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StateType *StateTypes::findByName(const QString &name) const
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{
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foreach (StateType *stateType, m_stateTypes) {
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if (stateType->name() == name) {
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return stateType;
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}
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}
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return nullptr;
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}
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QList<StateType *> StateTypes::ioStateTypes(Types::IOType ioType) const
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{
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QList<StateType*> ret;
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foreach (StateType* stateType, m_stateTypes) {
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if (stateType->ioType() == ioType) {
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ret.append(stateType);
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}
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}
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return ret;
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}
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void StateTypes::clearModel()
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{
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beginResetModel();
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foreach (StateType *stateType, m_stateTypes)
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stateType->deleteLater();
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m_stateTypes.clear();
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endResetModel();
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emit countChanged();
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}
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QHash<int, QByteArray> StateTypes::roleNames() const
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{
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QHash<int, QByteArray> roles;
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roles[RoleId] = "id";
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roles[RoleName] = "name";
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roles[RoleDisplayName] = "displayName";
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roles[RoleType] = "type";
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roles[RoleDefaultValue] = "defaultValue";
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roles[RoleUnitString] = "unitString";
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roles[RoleUnit] = "unit";
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roles[RoleIOType] = "ioType";
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return roles;
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}
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