102 lines
3.4 KiB
C++
102 lines
3.4 KiB
C++
// SPDX-License-Identifier: LGPL-3.0-or-later
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright (C) 2013 - 2024, nymea GmbH
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* Copyright (C) 2024 - 2025, chargebyte austria GmbH
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*
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* This file is part of libnymea-app.
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*
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* libnymea-app is free software: you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* libnymea-app is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with libnymea-app. If not, see <https://www.gnu.org/licenses/>.
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef IOCONNECTIONWATCHER_H
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#define IOCONNECTIONWATCHER_H
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#include <QObject>
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#include <QUuid>
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#include "ioconnection.h"
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#include "ioconnections.h"
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class IOInputConnectionWatcher : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(IOConnections* ioConnections READ ioConnections WRITE setIOConnections NOTIFY ioConnectionsChanged)
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Q_PROPERTY(QUuid inputThingId READ inputThingId WRITE setInputThingId NOTIFY inputThingIdChanged)
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Q_PROPERTY(QUuid inputStateTypeId READ inputStateTypeId WRITE setInputStateTypeId NOTIFY inputStateTypeIdChanged)
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Q_PROPERTY(IOConnection* ioConnection READ ioConnection NOTIFY ioConnectionChanged)
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public:
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explicit IOInputConnectionWatcher(QObject *parent = nullptr);
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IOConnections* ioConnections() const;
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void setIOConnections(IOConnections *ioConnections);
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QUuid inputThingId() const;
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void setInputThingId(const QUuid &inputThingId);
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QUuid inputStateTypeId() const;
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void setInputStateTypeId(const QUuid &inputStateTypeId);
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IOConnection* ioConnection() const;
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signals:
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void ioConnectionsChanged();
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void inputThingIdChanged();
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void inputStateTypeIdChanged();
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void ioConnectionChanged();
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private:
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IOConnections *m_ioConnections = nullptr;
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QUuid m_inputThingId;
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QUuid m_inputStateTypeId;
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};
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class IOOutputConnectionWatcher : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(IOConnections* ioConnections READ ioConnections WRITE setIOConnections NOTIFY ioConnectionsChanged)
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Q_PROPERTY(QUuid outputThingId READ outputThingId WRITE setOutputThingId NOTIFY outputThingIdChanged)
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Q_PROPERTY(QUuid outputStateTypeId READ outputStateTypeId WRITE setOutputStateTypeId NOTIFY outputStateTypeIdChanged)
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Q_PROPERTY(IOConnection* ioConnection READ ioConnection NOTIFY ioConnectionChanged)
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public:
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explicit IOOutputConnectionWatcher(QObject *parent = nullptr);
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IOConnections* ioConnections() const;
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void setIOConnections(IOConnections *ioConnections);
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QUuid outputThingId() const;
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void setOutputThingId(const QUuid &outputThingId);
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QUuid outputStateTypeId() const;
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void setOutputStateTypeId(const QUuid &outputStateTypeId);
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IOConnection* ioConnection() const;
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signals:
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void ioConnectionsChanged();
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void outputThingIdChanged();
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void outputStateTypeIdChanged();
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void ioConnectionChanged();
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private:
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IOConnections *m_ioConnections = nullptr;
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QUuid m_outputThingId;
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QUuid m_outputStateTypeId;
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};
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#endif // IOCONNECTIONWATCHER_H
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