/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU General Public License as published by the Free Software * Foundation, GNU version 3. This project is distributed in the hope that it * will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along with * this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "statetypes.h" #include StateTypes::StateTypes(QObject *parent) : QAbstractListModel(parent) { } QList StateTypes::stateTypes() { return m_stateTypes; } StateType *StateTypes::get(int index) const { if (index < 0 || index >= m_stateTypes.count()) { return nullptr; } return m_stateTypes.at(index); } StateType *StateTypes::getStateType(const QUuid &stateTypeId) const { foreach (StateType *stateType, m_stateTypes) { if (stateType->id() == stateTypeId) { return stateType; } } return nullptr; } int StateTypes::rowCount(const QModelIndex &parent) const { Q_UNUSED(parent) return m_stateTypes.count(); } QVariant StateTypes::data(const QModelIndex &index, int role) const { if (index.row() < 0 || index.row() >= m_stateTypes.count()) return QVariant(); StateType *stateType = m_stateTypes.at(index.row()); switch (role) { case RoleId: return stateType->id(); case RoleName: return stateType->name(); case RoleDisplayName: return stateType->displayName(); case RoleType: return stateType->type(); case RoleDefaultValue: return stateType->defaultValue(); case RoleUnit: return stateType->unit(); case RoleIOType: return stateType->ioType(); } return QVariant(); } void StateTypes::addStateType(StateType *stateType) { stateType->setParent(this); beginInsertRows(QModelIndex(), m_stateTypes.count(), m_stateTypes.count()); m_stateTypes.append(stateType); endInsertRows(); emit countChanged(); } StateType *StateTypes::findByName(const QString &name) const { foreach (StateType *stateType, m_stateTypes) { if (stateType->name() == name) { return stateType; } } return nullptr; } QList StateTypes::ioStateTypes(Types::IOType ioType) const { QList ret; foreach (StateType* stateType, m_stateTypes) { if (stateType->ioType() == ioType) { ret.append(stateType); } } return ret; } void StateTypes::clearModel() { beginResetModel(); qDeleteAll(m_stateTypes); m_stateTypes.clear(); endResetModel(); emit countChanged(); } QHash StateTypes::roleNames() const { QHash roles; roles[RoleId] = "id"; roles[RoleName] = "name"; roles[RoleDisplayName] = "displayName"; roles[RoleType] = "type"; roles[RoleDefaultValue] = "defaultValue"; roles[RoleUnitString] = "unitString"; roles[RoleUnit] = "unit"; roles[RoleIOType] = "ioType"; return roles; }