/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright 2013 - 2020, nymea GmbH
* Contact: contact@nymea.io
*
* This file is part of nymea.
* This project including source code and documentation is protected by
* copyright law, and remains the property of nymea GmbH. All rights, including
* reproduction, publication, editing and translation, are reserved. The use of
* this project is subject to the terms of a license agreement to be concluded
* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
* under https://nymea.io/license
*
* GNU General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, GNU version 3. This project is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this project. If not, see .
*
* For any further details and any questions please contact us under
* contact@nymea.io or see our FAQ/Licensing Information on
* https://nymea.io/license/faq
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#include "statetypes.h"
#include
StateTypes::StateTypes(QObject *parent) :
QAbstractListModel(parent)
{
}
QList StateTypes::stateTypes()
{
return m_stateTypes;
}
StateType *StateTypes::get(int index) const
{
if (index < 0 || index >= m_stateTypes.count()) {
return nullptr;
}
return m_stateTypes.at(index);
}
StateType *StateTypes::getStateType(const QUuid &stateTypeId) const
{
foreach (StateType *stateType, m_stateTypes) {
if (stateType->id() == stateTypeId) {
return stateType;
}
}
return nullptr;
}
int StateTypes::rowCount(const QModelIndex &parent) const
{
Q_UNUSED(parent)
return m_stateTypes.count();
}
QVariant StateTypes::data(const QModelIndex &index, int role) const
{
if (index.row() < 0 || index.row() >= m_stateTypes.count())
return QVariant();
StateType *stateType = m_stateTypes.at(index.row());
switch (role) {
case RoleId:
return stateType->id();
case RoleName:
return stateType->name();
case RoleDisplayName:
return stateType->displayName();
case RoleType:
return stateType->type();
case RoleDefaultValue:
return stateType->defaultValue();
case RoleUnit:
return stateType->unit();
case RoleIOType:
return stateType->ioType();
}
return QVariant();
}
void StateTypes::addStateType(StateType *stateType)
{
stateType->setParent(this);
beginInsertRows(QModelIndex(), m_stateTypes.count(), m_stateTypes.count());
m_stateTypes.append(stateType);
endInsertRows();
emit countChanged();
}
StateType *StateTypes::findByName(const QString &name) const
{
foreach (StateType *stateType, m_stateTypes) {
if (stateType->name() == name) {
return stateType;
}
}
return nullptr;
}
QList StateTypes::ioStateTypes(Types::IOType ioType) const
{
QList ret;
foreach (StateType* stateType, m_stateTypes) {
if (stateType->ioType() == ioType) {
ret.append(stateType);
}
}
return ret;
}
void StateTypes::clearModel()
{
beginResetModel();
qDeleteAll(m_stateTypes);
m_stateTypes.clear();
endResetModel();
emit countChanged();
}
QHash StateTypes::roleNames() const
{
QHash roles;
roles[RoleId] = "id";
roles[RoleName] = "name";
roles[RoleDisplayName] = "displayName";
roles[RoleType] = "type";
roles[RoleDefaultValue] = "defaultValue";
roles[RoleUnitString] = "unitString";
roles[RoleUnit] = "unit";
roles[RoleIOType] = "ioType";
return roles;
}