/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU General Public License as published by the Free Software * Foundation, GNU version 3. This project is distributed in the hope that it * will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along with * this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "rules.h" #include "rule.h" #include Rules::Rules(QObject *parent) : QAbstractListModel(parent) { } void Rules::clear() { beginResetModel(); qDeleteAll(m_list); m_list.clear(); endResetModel(); emit countChanged(); } int Rules::rowCount(const QModelIndex &parent) const { Q_UNUSED(parent) return m_list.count(); } QVariant Rules::data(const QModelIndex &index, int role) const { switch (role) { case RoleName: return m_list.at(index.row())->name(); case RoleId: return m_list.at(index.row())->id(); case RoleEnabled: return m_list.at(index.row())->enabled(); case RoleActive: return m_list.at(index.row())->active(); case RoleExecutable: return m_list.at(index.row())->executable(); } return QVariant(); } QHash Rules::roleNames() const { QHash roles; roles.insert(RoleName, "name"); roles.insert(RoleId, "id"); roles.insert(RoleEnabled, "enabled"); roles.insert(RoleActive, "active"); roles.insert(RoleExecutable, "executable"); return roles; } void Rules::insert(Rule *rule) { rule->setParent(this); beginInsertRows(QModelIndex(), m_list.count(), m_list.count()); m_list.append(rule); connect(rule, &Rule::enabledChanged, this, &Rules::ruleChanged); connect(rule, &Rule::activeChanged, this, &Rules::ruleChanged); connect(rule, &Rule::nameChanged, this, &Rules::ruleChanged); connect(rule, &Rule::executableChanged, this, &Rules::ruleChanged); endInsertRows(); emit countChanged(); } void Rules::remove(const QUuid &ruleId) { for (int i = 0; i < m_list.count(); i++) { if (m_list.at(i)->id() == ruleId) { beginRemoveRows(QModelIndex(), i, i); m_list.takeAt(i)->deleteLater(); endRemoveRows(); emit countChanged(); return; } } } Rule *Rules::get(int index) const { if (index < 0 || index >= m_list.count()) { return nullptr; } return m_list.at(index); } Rule *Rules::getRule(const QUuid &ruleId) const { foreach (Rule *rule, m_list) { if (rule->id() == ruleId) { return rule; } } return nullptr; } void Rules::ruleChanged() { Rule *rule = dynamic_cast(sender()); if (!rule) { return; } int idx = m_list.indexOf(rule); if (idx < 0) { qDebug() << "Rule not found in list. Discarding changed event."; return; } QModelIndex modelIndex = index(idx); emit dataChanged(modelIndex, modelIndex, {RoleActive, RoleEnabled, RoleName, RoleExecutable}); }