/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright 2013 - 2020, nymea GmbH
* Contact: contact@nymea.io
*
* This file is part of nymea.
* This project including source code and documentation is protected by
* copyright law, and remains the property of nymea GmbH. All rights, including
* reproduction, publication, editing and translation, are reserved. The use of
* this project is subject to the terms of a license agreement to be concluded
* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
* under https://nymea.io/license
*
* GNU General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, GNU version 3. This project is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this project. If not, see .
*
* For any further details and any questions please contact us under
* contact@nymea.io or see our FAQ/Licensing Information on
* https://nymea.io/license/faq
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef IOCONNECTIONWATCHER_H
#define IOCONNECTIONWATCHER_H
#include
#include
class IOConnection;
class IOConnections;
class IOInputConnectionWatcher : public QObject
{
Q_OBJECT
Q_PROPERTY(IOConnections* ioConnections READ ioConnections WRITE setIOConnections NOTIFY ioConnectionsChanged)
Q_PROPERTY(QUuid inputThingId READ inputThingId WRITE setInputThingId NOTIFY inputThingIdChanged)
Q_PROPERTY(QUuid inputStateTypeId READ inputStateTypeId WRITE setInputStateTypeId NOTIFY inputStateTypeIdChanged)
Q_PROPERTY(IOConnection* ioConnection READ ioConnection NOTIFY ioConnectionChanged)
public:
explicit IOInputConnectionWatcher(QObject *parent = nullptr);
IOConnections* ioConnections() const;
void setIOConnections(IOConnections *ioConnections);
QUuid inputThingId() const;
void setInputThingId(const QUuid &inputThingId);
QUuid inputStateTypeId() const;
void setInputStateTypeId(const QUuid &inputStateTypeId);
IOConnection* ioConnection() const;
signals:
void ioConnectionsChanged();
void inputThingIdChanged();
void inputStateTypeIdChanged();
void ioConnectionChanged();
private:
IOConnections *m_ioConnections = nullptr;
QUuid m_inputThingId;
QUuid m_inputStateTypeId;
};
class IOOutputConnectionWatcher : public QObject
{
Q_OBJECT
Q_PROPERTY(IOConnections* ioConnections READ ioConnections WRITE setIOConnections NOTIFY ioConnectionsChanged)
Q_PROPERTY(QUuid outputThingId READ outputThingId WRITE setOutputThingId NOTIFY outputThingIdChanged)
Q_PROPERTY(QUuid outputStateTypeId READ outputStateTypeId WRITE setOutputStateTypeId NOTIFY outputStateTypeIdChanged)
Q_PROPERTY(IOConnection* ioConnection READ ioConnection NOTIFY ioConnectionChanged)
public:
explicit IOOutputConnectionWatcher(QObject *parent = nullptr);
IOConnections* ioConnections() const;
void setIOConnections(IOConnections *ioConnections);
QUuid outputThingId() const;
void setOutputThingId(const QUuid &outputThingId);
QUuid outputStateTypeId() const;
void setOutputStateTypeId(const QUuid &outputStateTypeId);
IOConnection* ioConnection() const;
signals:
void ioConnectionsChanged();
void outputThingIdChanged();
void outputStateTypeIdChanged();
void ioConnectionChanged();
private:
IOConnections *m_ioConnections = nullptr;
QUuid m_outputThingId;
QUuid m_outputStateTypeId;
};
#endif // IOCONNECTIONWATCHER_H