/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU General Public License as published by the Free Software * Foundation, GNU version 3. This project is distributed in the hope that it * will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along with * this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "interface.h" #include "eventtypes.h" #include "statetypes.h" #include "actiontypes.h" #include "thingclass.h" Interface::Interface(const QString &name, const QString &displayName, QObject *parent) : QObject(parent), m_name(name), m_displayName(displayName), m_eventTypes(new EventTypes(this)), m_stateTypes(new StateTypes(this)), m_actionTypes(new ActionTypes(this)) { } QString Interface::name() const { return m_name; } QString Interface::displayName() const { return m_displayName; } EventTypes* Interface::eventTypes() const { return m_eventTypes; } StateTypes* Interface::stateTypes() const { return m_stateTypes; } ActionTypes* Interface::actionTypes() const { return m_actionTypes; } ThingClass *Interface::createThingClass() { ThingClass* dc = new ThingClass(); dc->setName(m_name); dc->setParamTypes(new ParamTypes(dc)); dc->setSettingsTypes(new ParamTypes(dc)); dc->setDisplayName(m_displayName); dc->setEventTypes(m_eventTypes); dc->setStateTypes(m_stateTypes); dc->setActionTypes(m_actionTypes); return dc; }